Identify material Animations to export.
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@@ -24,6 +24,7 @@
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#include "GeometryExporter.h"
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#include "AnimationExporter.h"
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#include "MaterialExporter.h"
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template<class Functor>
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void forEachObjectInScene(Scene *sce, Functor &f)
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@@ -944,7 +945,17 @@ void AnimationExporter::exportAnimations(Scene *sce)
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fcu = (FCurve*)(((Lamp*)ob ->data)->adt->action->curves.first);
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else if( (ob->type == OB_CAMERA ) && ((Camera*)ob ->data)->adt && ((Camera*)ob ->data)->adt->action )
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fcu = (FCurve*)(((Camera*)ob ->data)->adt->action->curves.first);
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//The Scene has animations if object type is armature or object has f-curve or object is a Lamp which has f-curves
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for(int a = 0; a < ob->totcol; a++)
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{
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Material *ma = give_current_material(ob, a+1);
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if (!ma) continue;
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if(ma->adt && ma->adt->action)
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{
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fcu = (FCurve*)ma->adt->action->curves.first;
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}
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}
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if ( fcu) return true;
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base= base->next;
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}
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@@ -35,6 +35,7 @@ extern "C"
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#include "DNA_lamp_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_material_types.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_fcurve.h"
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@@ -68,6 +69,8 @@ extern char build_rev[];
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#include "COLLADASWConstants.h"
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#include "COLLADASWBaseInputElement.h"
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#include "EffectExporter.h"
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#include "collada_internal.h"
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#include <vector>
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