Merge branch 'master' into blender2.8
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@@ -115,7 +115,8 @@ void BM_uv_element_map_free(struct UvElementMap *vmap);
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struct UvElement *BM_uv_element_get(struct UvElementMap *map, struct BMFace *efa, struct BMLoop *l);
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bool EDBM_uv_check(struct BMEditMesh *em);
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struct BMFace *EDBM_uv_active_face_get(struct BMEditMesh *em, const bool sloppy, const bool selected);
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struct BMFace *EDBM_uv_active_face_get(
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struct BMEditMesh *em, const bool sloppy, const bool selected);
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void BM_uv_vert_map_free(struct UvVertMap *vmap);
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struct UvMapVert *BM_uv_vert_map_at_index(struct UvVertMap *vmap, unsigned int v);
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@@ -264,6 +265,7 @@ void ED_vgroup_vert_remove(struct Object *ob, struct bDeformGrou
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float ED_vgroup_vert_weight(struct Object *ob, struct bDeformGroup *dg, int vertnum);
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void ED_vgroup_vert_active_mirror(struct Object *ob, int def_nr);
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/* mesh_data.c */
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// void ED_mesh_geometry_add(struct Mesh *mesh, struct ReportList *reports, int verts, int edges, int faces);
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void ED_mesh_polys_add(struct Mesh *mesh, struct ReportList *reports, int count);
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@@ -921,9 +921,10 @@ BMFace *EDBM_uv_active_face_get(BMEditMesh *em, const bool sloppy, const bool se
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{
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BMFace *efa = NULL;
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if (!EDBM_uv_check(em))
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if (!EDBM_uv_check(em)) {
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return NULL;
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}
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efa = BM_mesh_active_face_get(em->bm, sloppy, selected);
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if (efa) {
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