BGE: python API cleanup - bge submodules definitions

This commit is contained in:
2014-06-06 08:33:15 +01:00
parent a7b0330c13
commit ba0978c1a9
5 changed files with 36 additions and 33 deletions

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@@ -734,7 +734,7 @@ static struct PyMethodDef physicsconstraints_methods[] = {
};
static struct PyModuleDef PhysicsConstraints_module_def = {
{}, /* m_base */
PyModuleDef_HEAD_INIT,
"PhysicsConstraints", /* m_name */
PhysicsConstraints_module_documentation, /* m_doc */
0, /* m_size */
@@ -745,7 +745,7 @@ static struct PyModuleDef PhysicsConstraints_module_def = {
0, /* m_free */
};
PyObject *initPythonConstraintBinding()
PyMODINIT_FUNC initConstraintPythonBinding()
{
PyObject *ErrorObject;
@@ -804,7 +804,7 @@ PyObject *initPythonConstraintBinding()
Py_FatalError("can't initialize module PhysicsConstraints");
}
return d;
return m;
}
#if 0

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@@ -36,7 +36,8 @@
#include <Python.h>
PyObject* initPythonConstraintBinding();
PyMODINIT_FUNC initConstraintPythonBinding();
void PHY_SetActiveEnvironment(class PHY_IPhysicsEnvironment* env);
PHY_IPhysicsEnvironment* PHY_GetActiveEnvironment();
#endif /* WITH_PYTHON */

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@@ -1568,15 +1568,12 @@ static struct PyModuleDef GameLogic_module_def = {
0, /* m_free */
};
PyObject *initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack to get gravity hook
PyMODINIT_FUNC initGameLogicPythonBinding()
{
PyObject *m;
PyObject *d;
PyObject *item; /* temp PyObject *storage */
gp_KetsjiEngine = engine;
gp_KetsjiScene = scene;
gUseVisibilityTemp=false;
PyObjectPlus::ClearDeprecationWarning(); /* Not that nice to call here but makes sure warnings are reset between loading scenes */
@@ -2257,19 +2254,24 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene *startscene, Main *
dictionaryobject= initGamePythonScripting(blenderdata);
ketsjiengine->SetPyNamespace(dictionaryobject);
initRasterizer(ketsjiengine->GetRasterizer(), ketsjiengine->GetCanvas());
*gameLogic = initGameLogic(ketsjiengine, startscene);
gp_Canvas = ketsjiengine->GetCanvas();
gp_Rasterizer = ketsjiengine->GetRasterizer();
gp_KetsjiEngine = ketsjiengine;
gp_KetsjiScene = startscene;
/* is set in initGameLogic so only set here if we want it to persist between scenes */
initGameLogicPythonBinding();
initRasterizerPythonBinding();
initGameKeysPythonBinding();
initConstraintPythonBinding();
initVideoTexturePythonBinding();
*gameLogic = PyDict_GetItemString(PyImport_GetModuleDict(), "GameLogic");
/* is set in initGameLogicPythonBinding so only set here if we want it to persist between scenes */
if (pyGlobalDict)
PyDict_SetItemString(PyModule_GetDict(*gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
*gameLogic_keys = PyDict_Keys(PyModule_GetDict(*gameLogic));
initGameKeys();
initPythonConstraintBinding();
initVideoTexture();
/* could be done a lot more nicely, but for now a quick way to get bge.* working */
PyRun_SimpleString("sys = __import__('sys');"
"bge = type(sys)('bge');"
@@ -2293,7 +2295,7 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene *startscene, Main *
}
static struct PyModuleDef Rasterizer_module_def = {
{}, /* m_base */
PyModuleDef_HEAD_INIT,
"Rasterizer", /* m_name */
Rasterizer_module_documentation, /* m_doc */
0, /* m_size */
@@ -2304,11 +2306,8 @@ static struct PyModuleDef Rasterizer_module_def = {
0, /* m_free */
};
PyObject *initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
PyMODINIT_FUNC initRasterizerPythonBinding()
{
gp_Canvas = canvas;
gp_Rasterizer = rasty;
PyObject *m;
PyObject *d;
@@ -2358,7 +2357,7 @@ PyObject *initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
Py_FatalError("can't initialize module Rasterizer");
}
return d;
return m;
}
@@ -2432,7 +2431,7 @@ static struct PyMethodDef gamekeys_methods[] = {
};
static struct PyModuleDef GameKeys_module_def = {
{}, /* m_base */
PyModuleDef_HEAD_INIT,
"GameKeys", /* m_name */
GameKeys_module_documentation, /* m_doc */
0, /* m_size */
@@ -2443,7 +2442,7 @@ static struct PyModuleDef GameKeys_module_def = {
0, /* m_free */
};
PyObject *initGameKeys()
PyMODINIT_FUNC initGameKeysPythonBinding()
{
PyObject *m;
PyObject *d;
@@ -2605,7 +2604,7 @@ PyObject *initGameKeys()
Py_FatalError("can't initialize module GameKeys");
}
return d;
return m;
}
// utility function for loading and saving the globalDict

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@@ -36,6 +36,9 @@
#include "STR_String.h"
#include "MT_Vector3.h"
class KX_KetsjiEngine;
class KX_Scene;
typedef enum {
psl_Lowest = 0,
psl_Highest,
@@ -44,10 +47,10 @@ typedef enum {
extern bool gUseVisibilityTemp;
#ifdef WITH_PYTHON
PyObject *initGameLogic(class KX_KetsjiEngine *engine, class KX_Scene *ketsjiscene);
PyObject *initGameKeys();
PyObject *initRasterizer(class RAS_IRasterizer *rasty,class RAS_ICanvas *canvas);
PyObject *initVideoTexture(void);
PyMODINIT_FUNC initGameLogicPythonBinding(void);
PyMODINIT_FUNC initGameKeysPythonBinding(void);
PyMODINIT_FUNC initRasterizerPythonBinding(void);
PyMODINIT_FUNC initVideoTexturePythonBinding(void);
PyObject *initGamePlayerPythonScripting(struct Main *maggie, int argc, char **argv);
PyObject *initGamePythonScripting(struct Main *maggie);
@@ -68,9 +71,9 @@ void removeImportMain(struct Main *maggie);
class KX_KetsjiEngine;
class KX_Scene;
void KX_SetActiveScene(class KX_Scene *scene);
class KX_Scene *KX_GetActiveScene();
class KX_KetsjiEngine *KX_GetActiveEngine();
void KX_SetActiveScene(KX_Scene *scene);
KX_Scene *KX_GetActiveScene();
KX_KetsjiEngine *KX_GetActiveEngine();
typedef int (*PyNextFrameFunc)(void *);

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@@ -162,7 +162,7 @@ PyDoc_STRVAR(VideoTexture_module_documentation,
);
static struct PyModuleDef VideoTexture_module_def = {
{}, /* m_base */
PyModuleDef_HEAD_INIT,
"VideoTexture", /* m_name */
VideoTexture_module_documentation, /* m_doc */
0, /* m_size */
@@ -173,7 +173,7 @@ static struct PyModuleDef VideoTexture_module_def = {
0, /* m_free */
};
PyObject *initVideoTexture(void)
PyMODINIT_FUNC initVideoTexturePythonBinding(void)
{
PyObject *m;