GPUMaterial: Make uniform attrib precompute hash and attribute safe name
This avoids redundant operation at draw time. The per attrib hash is to be used with the future implementation.
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@@ -642,23 +642,16 @@ static void drw_uniform_attribute_lookup(GPUUniformAttr *attr,
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{
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copy_v4_fl(r_data, 0);
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char idprop_name[(sizeof(attr->name) * 2) + 4];
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{
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char attr_name_esc[sizeof(attr->name) * 2];
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BLI_str_escape(attr_name_esc, attr->name, sizeof(attr_name_esc));
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SNPRINTF(idprop_name, "[\"%s\"]", attr_name_esc);
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}
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/* If requesting instance data, check the parent particle system and object. */
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if (attr->use_dupli) {
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if (dupli_source && dupli_source->particle_system) {
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ParticleSettings *settings = dupli_source->particle_system->part;
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if (drw_uniform_property_lookup((ID *)settings, idprop_name, r_data) ||
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if (drw_uniform_property_lookup((ID *)settings, attr->name_id_prop, r_data) ||
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drw_uniform_property_lookup((ID *)settings, attr->name, r_data)) {
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return;
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}
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}
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if (drw_uniform_property_lookup((ID *)dupli_parent, idprop_name, r_data) ||
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if (drw_uniform_property_lookup((ID *)dupli_parent, attr->name_id_prop, r_data) ||
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drw_uniform_property_lookup((ID *)dupli_parent, attr->name, r_data)) {
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return;
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}
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@@ -666,9 +659,9 @@ static void drw_uniform_attribute_lookup(GPUUniformAttr *attr,
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/* Check the object and mesh. */
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if (ob) {
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if (drw_uniform_property_lookup((ID *)ob, idprop_name, r_data) ||
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if (drw_uniform_property_lookup((ID *)ob, attr->name_id_prop, r_data) ||
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drw_uniform_property_lookup((ID *)ob, attr->name, r_data) ||
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drw_uniform_property_lookup((ID *)ob->data, idprop_name, r_data) ||
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drw_uniform_property_lookup((ID *)ob->data, attr->name_id_prop, r_data) ||
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drw_uniform_property_lookup((ID *)ob->data, attr->name, r_data)) {
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return;
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}
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@@ -300,6 +300,10 @@ typedef struct GPUUniformAttr {
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/* Meaningful part of the attribute set key. */
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char name[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
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/** Escaped name with [""]. */
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char name_id_prop[64 * 2 + 4];
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/** Hash of name[64] + use_dupli. */
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uint32_t hash_code;
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bool use_dupli;
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/* Helper fields used by code generation. */
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@@ -314,7 +318,7 @@ typedef struct GPUUniformAttrList {
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unsigned int count, hash_code;
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} GPUUniformAttrList;
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GPUUniformAttrList *GPU_material_uniform_attributes(GPUMaterial *material);
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GPUUniformAttrList *GPU_material_uniform_attributes(const GPUMaterial *material);
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struct GHash *GPU_uniform_attr_list_hash_new(const char *info);
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void GPU_uniform_attr_list_copy(GPUUniformAttrList *dest, GPUUniformAttrList *src);
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@@ -225,7 +225,7 @@ ListBase GPU_material_textures(GPUMaterial *material)
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return material->graph.textures;
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}
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GPUUniformAttrList *GPU_material_uniform_attributes(GPUMaterial *material)
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GPUUniformAttrList *GPU_material_uniform_attributes(const GPUMaterial *material)
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{
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GPUUniformAttrList *attrs = &material->graph.uniform_attrs;
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return attrs->count > 0 ? attrs : NULL;
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@@ -321,10 +321,18 @@ void gpu_node_graph_finalize_uniform_attrs(GPUNodeGraph *graph)
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LISTBASE_FOREACH (GPUUniformAttr *, attr, &attrs->list) {
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attr->id = next_id++;
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attrs->hash_code ^= BLI_ghashutil_strhash_p(attr->name);
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attr->hash_code = BLI_ghashutil_strhash_p(attr->name);
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if (attr->use_dupli) {
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attrs->hash_code ^= BLI_ghashutil_uinthash(attr->id);
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attr->hash_code ^= BLI_ghashutil_uinthash(attr->id);
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}
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attrs->hash_code ^= attr->hash_code;
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{
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char attr_name_esc[sizeof(attr->name) * 2];
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BLI_str_escape(attr_name_esc, attr->name, sizeof(attr_name_esc));
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SNPRINTF(attr->name_id_prop, "[\"%s\"]", attr_name_esc);
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}
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}
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}
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