Fix #36700, z-depth not rendering properly at (n*256)+1 dimensions.

The chunk indices for scheduling chunks based on a given area were calculated incorrectly. This caused chunks at the very border of the render (pixels 256..257) to be omitted, leading to incorrect values
in the Z buffer of the test file, which in turn caused wrong normalization range and the resulting almost-white image.
Also added a dedicated executePixel function for Z buffer to avoid any interpolation of Z values.
This commit is contained in:
Lukas Toenne
2013-09-11 17:34:32 +00:00
parent d396bd92ee
commit ba68fea78b
4 changed files with 30 additions and 12 deletions

View File

@@ -518,17 +518,15 @@ bool ExecutionGroup::scheduleAreaWhenPossible(ExecutionSystem *graph, rcti *area
// find all chunks inside the rect
// determine minxchunk, minychunk, maxxchunk, maxychunk where x and y are chunknumbers
float chunkSizef = this->m_chunkSize;
int indexx, indexy;
int minxchunk = floor((area->xmin - this->m_viewerBorder.xmin) / chunkSizef);
int maxxchunk = ceil((area->xmax - 1) / chunkSizef);
int minychunk = floor((area->ymin - this->m_viewerBorder.ymin) / chunkSizef);
int maxychunk = ceil((area->ymax - 1) / chunkSizef);
minxchunk = max(minxchunk, 0);
minychunk = max(minychunk, 0);
maxxchunk = min(maxxchunk, (int)this->m_numberOfXChunks);
maxychunk = min(maxychunk, (int)this->m_numberOfYChunks);
int minxchunk = (area->xmin - m_viewerBorder.xmin) / m_chunkSize;
int maxxchunk = (area->xmax + m_chunkSize - 1) / m_chunkSize;
int minychunk = (area->ymin - m_viewerBorder.ymin) / m_chunkSize;
int maxychunk = (area->ymax + m_chunkSize - 1) / m_chunkSize;
minxchunk = max_ii(minxchunk, 0);
minychunk = max_ii(minychunk, 0);
maxxchunk = min_ii(maxxchunk, m_numberOfXChunks);
maxychunk = min_ii(maxychunk, m_numberOfYChunks);
bool result = true;
for (indexx = minxchunk; indexx < maxxchunk; indexx++) {

View File

@@ -234,6 +234,27 @@ RenderLayersDepthProg::RenderLayersDepthProg() : RenderLayersBaseProg(SCE_PASS_Z
this->addOutputSocket(COM_DT_VALUE);
}
void RenderLayersDepthProg::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
int ix = x;
int iy = y;
float *inputBuffer = this->getInputBuffer();
if (inputBuffer == NULL || ix < 0 || iy < 0 || ix >= (int)this->getWidth() || iy >= (int)this->getHeight() ) {
output[0] = 0.0f;
output[1] = 0.0f;
output[2] = 0.0f;
output[3] = 0.0f;
}
else {
unsigned int offset = (iy * this->getWidth() + ix);
output[0] = inputBuffer[offset];
output[1] = 0.0f;
output[2] = 0.0f;
output[3] = 0.0f;
}
}
/* ******** Render Layers Diffuse Operation ******** */
RenderLayersDiffuseOperation::RenderLayersDiffuseOperation() : RenderLayersBaseProg(SCE_PASS_DIFFUSE, 3)

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@@ -111,7 +111,6 @@ class RenderLayersAlphaProg : public RenderLayersBaseProg {
public:
RenderLayersAlphaProg();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
class RenderLayersColorOperation : public RenderLayersBaseProg {
@@ -127,6 +126,7 @@ public:
class RenderLayersDepthProg : public RenderLayersBaseProg {
public:
RenderLayersDepthProg();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
class RenderLayersDiffuseOperation : public RenderLayersBaseProg {

View File

@@ -75,7 +75,6 @@ void WriteBufferOperation::executeRegion(rcti *rect, unsigned int tileNumber)
for (x = x1; x < x2; x++) {
this->m_input->read(&(buffer[offset4]), x, y, data);
offset4 += COM_NUMBER_OF_CHANNELS;
}
if (isBreaked()) {
breaked = true;