Rename mesh operators

- use 'Intersect' prefix for boolean and regular intersection.
  hints that they use the same basic logic with different modes.
- 'split by edges' while correct - isn't very descriptive.
This commit is contained in:
2015-12-22 17:12:32 +11:00
parent 6d10bf7c44
commit ba82981a2f

View File

@@ -191,7 +191,7 @@ void MESH_OT_intersect(struct wmOperatorType *ot)
};
/* identifiers */
ot->name = "Intersect";
ot->name = "Intersect (Knife)";
ot->description = "Cut an intersection into faces";
ot->idname = "MESH_OT_intersect";
@@ -264,7 +264,7 @@ void MESH_OT_intersect_boolean(struct wmOperatorType *ot)
};
/* identifiers */
ot->name = "Boolean Intersect";
ot->name = "Intersect (Boolean)";
ot->description = "Cut solid geometry from selected to unselected";
ot->idname = "MESH_OT_intersect_boolean";
@@ -845,8 +845,8 @@ static int edbm_face_split_by_edges_exec(bContext *C, wmOperator *UNUSED(op))
void MESH_OT_face_split_by_edges(struct wmOperatorType *ot)
{
/* identifiers */
ot->name = "Split by Edges";
ot->description = "Split faces by loose edges";
ot->name = "Weld Edges into Faces";
ot->description = "Weld loose edges into faces (splitting them into new faces)";
ot->idname = "MESH_OT_face_split_by_edges";
/* api callbacks */