Rename mesh operators
- use 'Intersect' prefix for boolean and regular intersection. hints that they use the same basic logic with different modes. - 'split by edges' while correct - isn't very descriptive.
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@@ -191,7 +191,7 @@ void MESH_OT_intersect(struct wmOperatorType *ot)
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};
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/* identifiers */
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ot->name = "Intersect";
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ot->name = "Intersect (Knife)";
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ot->description = "Cut an intersection into faces";
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ot->idname = "MESH_OT_intersect";
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@@ -264,7 +264,7 @@ void MESH_OT_intersect_boolean(struct wmOperatorType *ot)
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};
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/* identifiers */
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ot->name = "Boolean Intersect";
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ot->name = "Intersect (Boolean)";
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ot->description = "Cut solid geometry from selected to unselected";
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ot->idname = "MESH_OT_intersect_boolean";
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@@ -845,8 +845,8 @@ static int edbm_face_split_by_edges_exec(bContext *C, wmOperator *UNUSED(op))
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void MESH_OT_face_split_by_edges(struct wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Split by Edges";
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ot->description = "Split faces by loose edges";
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ot->name = "Weld Edges into Faces";
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ot->description = "Weld loose edges into faces (splitting them into new faces)";
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ot->idname = "MESH_OT_face_split_by_edges";
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/* api callbacks */
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