More tweaks to sequencer Header bar: make overlay also available in mix mode, and OpenGL render buttons in all modes!
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@@ -83,11 +83,11 @@ class SEQUENCER_HT_header(Header):
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layout.separator()
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layout.operator("sequencer.refresh_all")
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elif st.view_type == 'SEQUENCER_PREVIEW':
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layout.separator()
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layout.operator("sequencer.refresh_all")
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layout.prop(st, "display_channel", text="Channel")
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else:
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if st.view_type == 'SEQUENCER_PREVIEW':
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layout.separator()
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layout.operator("sequencer.refresh_all")
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layout.prop(st, "display_channel", text="Channel")
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ed = context.scene.sequence_editor
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@@ -101,12 +101,12 @@ class SEQUENCER_HT_header(Header):
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row = layout.row()
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row.prop(st, "overlay_type", text="")
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row = layout.row(align=True)
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props = row.operator("render.opengl", text="", icon='RENDER_STILL')
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props.sequencer = True
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props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION')
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props.animation = True
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props.sequencer = True
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row = layout.row(align=True)
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props = row.operator("render.opengl", text="", icon='RENDER_STILL')
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props.sequencer = True
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props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION')
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props.animation = True
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props.sequencer = True
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layout.template_running_jobs()
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