Eevee: Fix pingpong buffer not using 32bit float buffer when rendering

This commit is contained in:
2018-10-31 22:35:32 +01:00
parent c07d486dcd
commit bb3219d2b1

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@@ -127,7 +127,8 @@ static void eevee_create_shader_downsample(void)
}
#define SETUP_BUFFER(tex, fb, fb_color) { \
DRW_texture_ensure_fullscreen_2D(&tex, GPU_RGBA16F, DRW_TEX_FILTER | DRW_TEX_MIPMAP); \
GPUTextureFormat format = (DRW_state_is_scene_render()) ? GPU_RGBA32F : GPU_RGBA16F; \
DRW_texture_ensure_fullscreen_2D(&tex, format, DRW_TEX_FILTER | DRW_TEX_MIPMAP); \
GPU_framebuffer_ensure_config(&fb, { \
GPU_ATTACHMENT_TEXTURE(dtxl->depth), \
GPU_ATTACHMENT_TEXTURE(tex), \