Fix T89204: slow repeated rendering with GPUOffscreen.draw_view3d.
Reviewed By: fclem Differential Revision: D13235
This commit is contained in:
@@ -1367,6 +1367,61 @@ void DRW_notify_view_update(const DRWUpdateContext *update_ctx)
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BLI_ticket_mutex_unlock(DST.gl_context_mutex);
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}
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/* update a viewport which belongs to a GPUOffscreen */
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void DRW_notify_view_update_offscreen(struct Depsgraph *depsgraph,
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RenderEngineType *engine_type,
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ARegion *region,
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View3D *v3d,
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GPUViewport *viewport)
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{
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if (viewport && GPU_viewport_do_update(viewport)) {
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Scene *scene = DEG_get_evaluated_scene(depsgraph);
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ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
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RegionView3D *rv3d = region->regiondata;
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const bool gpencil_engine_needed = drw_gpencil_engine_needed(depsgraph, v3d);
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/* Reset before using it. */
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drw_state_prepare_clean_for_draw(&DST);
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DST.draw_ctx = (DRWContextState){
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.region = region,
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.rv3d = rv3d,
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.v3d = v3d,
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.scene = scene,
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.view_layer = view_layer,
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.obact = OBACT(view_layer),
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.engine_type = engine_type,
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.depsgraph = depsgraph,
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};
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/* Custom lightweight initialize to avoid resetting the memory-pools. */
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DST.viewport = viewport;
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DST.vmempool = drw_viewport_data_ensure(DST.viewport);
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/* Separate update for each stereo view. */
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int view_count = GPU_viewport_is_stereo_get(viewport) ? 2 : 1;
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for (int view = 0; view < view_count; view++) {
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DST.view_data_active = DST.vmempool->view_data[view];
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drw_engines_enable(view_layer, engine_type, gpencil_engine_needed);
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drw_engines_data_validate();
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DRW_ENABLED_ENGINE_ITER (DST.view_data_active, draw_engine, data) {
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if (draw_engine->view_update) {
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draw_engine->view_update(data);
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}
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}
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drw_engines_disable();
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}
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drw_manager_exit(&DST);
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}
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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@@ -1742,11 +1797,14 @@ void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph,
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GPUOffScreen *ofs,
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GPUViewport *viewport)
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{
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/* Create temporary viewport if needed. */
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/* Create temporary viewport if needed or update the existing viewport. */
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GPUViewport *render_viewport = viewport;
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if (viewport == NULL) {
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render_viewport = GPU_viewport_create();
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}
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else {
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DRW_notify_view_update_offscreen(depsgraph, engine_type, region, v3d, render_viewport);
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}
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GPU_viewport_bind_from_offscreen(render_viewport, ofs);
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@@ -44,6 +44,7 @@
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#include "GPU_context.h"
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#include "GPU_framebuffer.h"
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#include "GPU_texture.h"
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#include "GPU_viewport.h"
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#include "ED_view3d.h"
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#include "ED_view3d_offscreen.h"
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@@ -355,6 +356,15 @@ static PyObject *pygpu_offscreen_draw_view3d(BPyGPUOffScreen *self, PyObject *ar
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GPU_offscreen_bind(self->ofs, true);
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/* Cache the GPUViewport so the framebuffers and associated textures are
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* not reallocated each time, see: T89204 */
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if (!self->viewport) {
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self->viewport = GPU_viewport_create();
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}
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else {
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GPU_viewport_tag_update(self->viewport);
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}
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ED_view3d_draw_offscreen(depsgraph,
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scene,
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v3d->shading.type,
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@@ -370,7 +380,7 @@ static PyObject *pygpu_offscreen_draw_view3d(BPyGPUOffScreen *self, PyObject *ar
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do_color_management,
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true,
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self->ofs,
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NULL);
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self->viewport);
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GPU_offscreen_unbind(self->ofs, true);
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@@ -391,6 +401,11 @@ static PyObject *pygpu_offscreen_free(BPyGPUOffScreen *self)
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{
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BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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if (self->viewport) {
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GPU_viewport_free(self->viewport);
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self->viewport = NULL;
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}
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GPU_offscreen_free(self->ofs);
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self->ofs = NULL;
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Py_RETURN_NONE;
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@@ -399,6 +414,9 @@ static PyObject *pygpu_offscreen_free(BPyGPUOffScreen *self)
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static void BPyGPUOffScreen__tp_dealloc(BPyGPUOffScreen *self)
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{
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if (self->viewport) {
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GPU_viewport_free(self->viewport);
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}
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if (self->ofs) {
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GPU_offscreen_free(self->ofs);
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}
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@@ -469,6 +487,7 @@ PyObject *BPyGPUOffScreen_CreatePyObject(GPUOffScreen *ofs)
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self = PyObject_New(BPyGPUOffScreen, &BPyGPUOffScreen_Type);
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self->ofs = ofs;
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self->viewport = NULL;
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return (PyObject *)self;
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}
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@@ -26,9 +26,13 @@ extern PyTypeObject BPyGPUOffScreen_Type;
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#define BPyGPUOffScreen_Check(v) (Py_TYPE(v) == &BPyGPUOffScreen_Type)
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struct GPUOffscreen;
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struct GPUViewport;
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typedef struct BPyGPUOffScreen {
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PyObject_HEAD
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struct GPUOffScreen *ofs;
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struct GPUViewport *viewport;
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} BPyGPUOffScreen;
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PyObject *BPyGPUOffScreen_CreatePyObject(struct GPUOffScreen *ofs) ATTR_NONNULL(1);
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