Fix possible build error with unity build
`NodeOperationBuilder::Link` could conflict with the list base macros. To resolve this dont use `using Link`.
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@@ -28,8 +28,6 @@
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namespace blender::compositor {
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using Link = NodeOperationBuilder::Link;
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ConstantFolder::ConstantFolder(NodeOperationBuilder &operations_builder)
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: operations_builder_(operations_builder)
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{
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@@ -178,8 +176,8 @@ void ConstantFolder::delete_constant_buffers()
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void ConstantFolder::get_operation_output_operations(NodeOperation *operation,
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Vector<NodeOperation *> &r_outputs)
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{
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const Vector<Link> &links = operations_builder_.get_links();
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for (const Link &link : links) {
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const Vector<NodeOperationBuilder::Link> &links = operations_builder_.get_links();
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for (const NodeOperationBuilder::Link &link : links) {
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if (&link.from()->get_operation() == operation) {
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r_outputs.append(&link.to()->get_operation());
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}
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