UI: Align Lighting sub-panel of the Shading popover
This better aligns the matcap/hdri browser, rotation/background sliders and preferences/flip matcap button. The remaining sub-panels are not perfeclty aligned yet, once the sub-panels separation is more prominent (and they can be collapsed) we can align those. Thanks devtalk forum for feedback!
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@@ -3757,38 +3757,56 @@ class VIEW3D_PT_shading_lighting(Panel):
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view = context.space_data
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shading = view.shading
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col = layout.column()
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split = col.split(0.9)
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if shading.type == 'SOLID':
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layout.row().prop(shading, "light", expand=True)
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split.row().prop(shading, "light", expand=True)
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col = split.column()
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split = layout.split(0.9)
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col = split.column()
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sub = col.row()
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sub.scale_y = 0.6 # smaller matcap/hdri preview
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if shading.light == 'STUDIO':
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row = layout.row()
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row.scale_y = 0.8
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row.template_icon_view(shading, "studio_light", show_labels=True, scale=3)
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sub = row.column()
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sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES')
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sub.template_icon_view(shading, "studio_light", show_labels=True, scale=3)
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if shading.selected_studio_light.orientation == 'WORLD':
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layout.row().prop(shading, "studiolight_rotate_z", text="Rotation")
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col.prop(shading, "studiolight_rotate_z", text="Rotation")
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col = split.column()
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col.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES')
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elif shading.light == 'MATCAP':
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row = layout.row()
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row.scale_y = 0.8
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row.template_icon_view(shading, "studio_light", show_labels=True, scale=3)
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sub = row.column()
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sub.operator('VIEW3D_OT_toggle_matcap_flip', emboss=False, text="", icon='ARROW_LEFTRIGHT')
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sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES')
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sub.template_icon_view(shading, "studio_light", show_labels=True, scale=3)
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col = split.column()
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col.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES')
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col.operator('VIEW3D_OT_toggle_matcap_flip', emboss=False, text="", icon='ARROW_LEFTRIGHT')
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elif shading.type == 'MATERIAL':
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col = layout.column(align=True)
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col.prop(shading, "use_scene_lights")
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col.prop(shading, "use_scene_world")
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if not shading.use_scene_world:
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row = layout.row()
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row.template_icon_view(shading, "studio_light", show_labels=True, scale=3)
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sub = row.column()
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sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES')
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col = layout.column()
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split = col.split(0.9)
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col = split.column()
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sub = col.row()
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sub.scale_y = 0.6
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sub.template_icon_view(shading, "studio_light", show_labels=True, scale=3)
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col = split.column()
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col.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES')
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if shading.selected_studio_light.orientation == 'WORLD':
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layout.row().prop(shading, "studiolight_rotate_z", text="Rotation")
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layout.row().prop(shading, "studiolight_background_alpha")
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split = layout.split(0.9)
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col = split.column()
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col.prop(shading, "studiolight_rotate_z", text="Rotation")
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col.prop(shading, "studiolight_background_alpha")
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col = split.column() # to align properly with above
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class VIEW3D_PT_shading_color(Panel):
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