Merge branch 'blender-v3.3-release'
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@@ -323,6 +323,10 @@ void MeshFromGeometry::create_normals(Mesh *mesh)
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if (global_vertices_.vertex_normals.is_empty()) {
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return;
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}
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/* Custom normals can only be stored on face corners. */
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if (mesh_geometry_.total_loops_ == 0) {
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return;
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}
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float(*loop_normals)[3] = static_cast<float(*)[3]>(
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MEM_malloc_arrayN(mesh_geometry_.total_loops_, sizeof(float[3]), __func__));
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