Cleanup: remove num argument prefix
This commit is contained in:
@@ -847,7 +847,7 @@ class CYCLES_CAMERA_PT_dof_aperture(CyclesButtonsPanel, Panel):
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, num_columns=0, even_columns=True, even_rows=False, align=False)
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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cam = context.camera
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ccam = cam.cycles
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@@ -878,7 +878,7 @@ class CYCLES_CAMERA_PT_dof_viewport(CyclesButtonsPanel, Panel):
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, num_columns=0, even_columns=True, even_rows=False, align=False)
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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cam = context.camera
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dof_options = cam.gpu_dof
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@@ -1539,7 +1539,7 @@ class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel):
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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layout.use_property_decorate = False # No animation.
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scene = context.scene
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cscene = scene.cycles
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@@ -1568,7 +1568,7 @@ class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel):
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if cscene.bake_type == 'NORMAL':
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col.prop(cbk, "normal_space", text="Space")
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sub = col.column(align=True)
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sub = col.column(align=True)
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sub.prop(cbk, "normal_r", text="Swizzle R")
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sub.prop(cbk, "normal_g", text="G")
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sub.prop(cbk, "normal_b", text="B")
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@@ -1590,7 +1590,7 @@ class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel):
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elif cscene.bake_type in {'DIFFUSE', 'GLOSSY', 'TRANSMISSION', 'SUBSURFACE'}:
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row = col.row(align=True)
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row.use_property_split = False
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row.use_property_split = False
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row.prop(cbk, "use_pass_direct", toggle=True)
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row.prop(cbk, "use_pass_indirect", toggle=True)
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row.prop(cbk, "use_pass_color", toggle=True)
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@@ -1609,12 +1609,12 @@ class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel):
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sub.prop(cbk, "use_cage", text="Cage")
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if cbk.use_cage:
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sub.prop(cbk, "cage_extrusion", text="Extrusion")
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sub.prop_search(cbk, "cage_object", scene, "objects", text="Cage Object")
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sub.prop_search(cbk, "cage_object", scene, "objects", text="Cage Object")
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else:
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sub.prop(cbk, "cage_extrusion", text="Ray Distance")
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layout.separator()
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layout.separator()
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layout.operator("object.bake", icon='RENDER_STILL').type = cscene.bake_type
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@@ -242,7 +242,7 @@ class DATA_PT_camera_dof_aperture(CameraButtonsPanel, Panel):
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cam = context.camera
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dof_options = cam.gpu_dof
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flow = layout.grid_flow(row_major=True, num_columns=0, even_columns=True, even_rows=False, align=False)
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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if context.engine == 'BLENDER_EEVEE':
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col = flow.column()
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@@ -50,7 +50,7 @@ class OBJECT_PT_transform(ObjectButtonsPanel, Panel):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, num_columns=0, even_columns=True, even_rows=False, align=False)
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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ob = context.object
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@@ -106,7 +106,7 @@ class OBJECT_PT_delta_transform(ObjectButtonsPanel, Panel):
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, num_columns=0, even_columns=True, even_rows=True, align=False)
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=True, align=False)
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ob = context.object
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@@ -136,7 +136,7 @@ class OBJECT_PT_relations(ObjectButtonsPanel, Panel):
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, num_columns=0, even_columns=True, even_rows=False, align=False)
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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ob = context.object
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@@ -222,7 +222,7 @@ class OBJECT_PT_display(ObjectButtonsPanel, Panel):
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, num_columns=0, even_columns=True, even_rows=False, align=False)
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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obj = context.object
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obj_type = obj.type
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@@ -285,7 +285,7 @@ class OBJECT_PT_duplication(ObjectButtonsPanel, Panel):
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row.prop(ob, "dupli_type", expand=True)
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, num_columns=0, even_columns=True, even_rows=False, align=False)
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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if ob.dupli_type == 'FRAMES':
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@@ -212,7 +212,7 @@ class PHYSICS_PT_collision_particle(PhysicButtonsPanel, Panel):
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md = context.collision
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, num_columns=0, even_columns=True, even_rows=False, align=False)
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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coll = md.settings
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@@ -252,7 +252,7 @@ class PHYSICS_PT_collision_softbody(PhysicButtonsPanel, Panel):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, num_columns=0, even_columns=True, even_rows=False, align=False)
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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md = context.collision
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coll = md.settings
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@@ -120,7 +120,7 @@ class DopesheetFilterPopoverBase:
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# datablock filters
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layout.label("Include From Types:")
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flow = layout.grid_flow(row_major=True, num_columns=2, even_rows=False, align=False)
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flow = layout.grid_flow(row_major=True, columns=2, even_rows=False, align=False)
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flow.prop(dopesheet, "show_scenes", text="Scenes")
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flow.prop(dopesheet, "show_worlds", text="Worlds")
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@@ -186,7 +186,7 @@ typedef struct uiLayoutItemGridFlow {
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/* If positive, absolute fixed number of columns.
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* If 0, fully automatic (based on available width).
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* If negative, automatic but only generates number of columns/rows multiple of given (absolute) value. */
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int num_columns;
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int columns_len;
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/* Pure internal runtime storage. */
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int tot_items, tot_columns, tot_rows;
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@@ -3200,8 +3200,8 @@ static void ui_litem_estimate_grid_flow(uiLayout *litem)
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/* Even in varying column width case, we fix our columns number from weighted average width of items,
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* a proper solving of required width would be too costly, and this should give reasonably good results
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* in all resonable cases... */
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if (gflow->num_columns > 0) {
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gflow->tot_columns = gflow->num_columns;
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if (gflow->columns_len > 0) {
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gflow->tot_columns = gflow->columns_len;
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}
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else {
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if (avg_w == 0.0f) {
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@@ -3218,7 +3218,7 @@ static void ui_litem_estimate_grid_flow(uiLayout *litem)
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* Note that modulo does not prevent ending with fewer columns/rows than modulo, if mandatory
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* to avoid empty column/row. */
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{
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const int modulo = (gflow->num_columns < -1) ? -gflow->num_columns : 0;
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const int modulo = (gflow->columns_len < -1) ? -gflow->columns_len : 0;
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const int step = modulo ? modulo : 1;
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if (gflow->row_major) {
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@@ -3580,7 +3580,7 @@ uiLayout *uiLayoutColumnFlow(uiLayout *layout, int number, int align)
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}
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uiLayout *uiLayoutGridFlow(
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uiLayout *layout, int row_major, int num_columns, int even_columns, int even_rows, int align)
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uiLayout *layout, int row_major, int columns_len, int even_columns, int even_rows, int align)
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{
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uiLayoutItemGridFlow *flow;
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@@ -3590,7 +3590,7 @@ uiLayout *uiLayoutGridFlow(
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flow->litem.space = (flow->litem.align) ? 0 : layout->root->style->columnspace;
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flow->row_major = row_major;
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flow->num_columns = num_columns;
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flow->columns_len = columns_len;
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flow->even_columns = even_columns;
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flow->even_rows = even_rows;
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@@ -520,7 +520,7 @@ void RNA_api_ui_layout(StructRNA *srna)
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func = RNA_def_function(srna, "grid_flow", "uiLayoutGridFlow");
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RNA_def_boolean(func, "row_major", false, "", "Fill row by row, instead of column by column");
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RNA_def_int(func, "num_columns", 0, INT_MIN, INT_MAX, "",
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RNA_def_int(func, "columns", 0, INT_MIN, INT_MAX, "",
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"Number of columns, positive are absolute fixed numbers, 0 is automatic, negative are "
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"automatic multiple numbers along major axis (e.g. -2 will only produce 2, 4, 6 etc. "
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"columns for row major layout, and 2, 4, 6 etc. rows for column major layout)",
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