2.5/Sculpt:
* Made sculpt mode local to object. * This also fixes loading files from 2.4x saved in sculptmode Touched a lot of things here, let me know if anything breaks TODO: * The other paint modes should be converted as well
This commit is contained in:
@@ -122,7 +122,6 @@ typedef struct Global {
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/* #define G_NOFROZEN (1 << 17) also removed */
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#define G_GREASEPENCIL (1 << 17)
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#define G_SCULPTMODE (1 << 29)
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#define G_PARTICLEEDIT (1 << 30)
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/* #define G_AUTOMATKEYS (1 << 30) also removed */
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@@ -33,7 +33,7 @@
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struct MFace;
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struct MultireModifierData;
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struct MVert;
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struct Sculpt;
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struct Object;
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struct StrokeCache;
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typedef struct SculptSession {
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@@ -63,13 +63,10 @@ typedef struct SculptSession {
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float (*mesh_co_orig)[3]; /* Copy of the mesh vertices' locations */
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float *layer_disps; /* Displacements for each vertex */
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void *cursor; /* wm handle */
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struct SculptStroke *stroke;
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struct StrokeCache *cache;
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} SculptSession;
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void sculptsession_free(struct Sculpt *sculpt);
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void free_sculptsession(SculptSession **);
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#endif
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@@ -35,6 +35,7 @@
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#include "DNA_brush_types.h"
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#include "DNA_color_types.h"
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#include "DNA_image_types.h"
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#include "DNA_object_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_windowmanager_types.h"
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@@ -187,7 +188,7 @@ void make_local_brush(Brush *brush)
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Brush **current_brush_source(Scene *sce)
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{
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if(G.f & G_SCULPTMODE)
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if(sce->basact && sce->basact->object->mode & OB_MODE_SCULPT)
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return &sce->toolsettings->sculpt->brush;
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else if(G.f & G_VERTEXPAINT)
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return &sce->toolsettings->vpaint->brush;
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@@ -107,6 +107,7 @@
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#include "BKE_sca.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "BKE_sculpt.h"
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#include "BKE_softbody.h"
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#include "LBM_fluidsim.h"
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@@ -222,6 +223,34 @@ void object_free_display(Object *ob)
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freedisplist(&ob->disp);
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}
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void free_sculptsession(SculptSession **ssp)
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{
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if(ssp && *ssp) {
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SculptSession *ss = *ssp;
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if(ss->projverts)
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MEM_freeN(ss->projverts);
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if(ss->fmap)
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MEM_freeN(ss->fmap);
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if(ss->fmap_mem)
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MEM_freeN(ss->fmap_mem);
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if(ss->texcache)
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MEM_freeN(ss->texcache);
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if(ss->layer_disps)
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MEM_freeN(ss->layer_disps);
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if(ss->mesh_co_orig)
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MEM_freeN(ss->mesh_co_orig);
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MEM_freeN(ss);
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*ssp = NULL;
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}
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}
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/* do not free object itself */
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void free_object(Object *ob)
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{
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@@ -276,6 +305,8 @@ void free_object(Object *ob)
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if(ob->soft) sbFree(ob->soft);
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if(ob->bsoft) bsbFree(ob->bsoft);
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if(ob->gpulamp.first) GPU_lamp_free(ob);
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free_sculptsession(&ob->sculpt);
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}
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static void unlink_object__unlinkModifierLinks(void *userData, Object *ob, Object **obpoin)
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@@ -1211,6 +1242,9 @@ Object *copy_object(Object *ob)
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copy_defgroups(&obn->defbase, &ob->defbase);
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copy_constraints(&obn->constraints, &ob->constraints);
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obn->mode = 0;
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obn->sculpt = NULL;
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/* increase user numbers */
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id_us_plus((ID *)obn->data);
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id_us_plus((ID *)obn->dup_group);
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@@ -77,7 +77,6 @@
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#include "BKE_node.h"
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#include "BKE_object.h"
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#include "BKE_scene.h"
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#include "BKE_sculpt.h"
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#include "BKE_sequence.h"
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#include "BKE_world.h"
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#include "BKE_utildefines.h"
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@@ -174,7 +173,6 @@ Scene *copy_scene(Main *bmain, Scene *sce, int type)
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}
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if(ts->sculpt) {
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ts->sculpt= MEM_dupallocN(ts->sculpt);
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ts->sculpt->session= NULL;
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id_us_plus((ID *)ts->sculpt->brush);
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}
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@@ -277,10 +275,8 @@ void free_scene(Scene *sce)
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MEM_freeN(sce->toolsettings->vpaint);
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if(sce->toolsettings->wpaint)
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MEM_freeN(sce->toolsettings->wpaint);
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if(sce->toolsettings->sculpt) {
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sculptsession_free(sce->toolsettings->sculpt);
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if(sce->toolsettings->sculpt)
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MEM_freeN(sce->toolsettings->sculpt);
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}
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MEM_freeN(sce->toolsettings);
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sce->toolsettings = NULL;
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@@ -808,33 +804,6 @@ void scene_add_render_layer(Scene *sce)
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srl->passflag= SCE_PASS_COMBINED|SCE_PASS_Z;
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}
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void sculptsession_free(Sculpt *sculpt)
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{
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SculptSession *ss= sculpt->session;
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if(ss) {
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if(ss->projverts)
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MEM_freeN(ss->projverts);
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if(ss->fmap)
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MEM_freeN(ss->fmap);
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if(ss->fmap_mem)
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MEM_freeN(ss->fmap_mem);
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if(ss->texcache)
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MEM_freeN(ss->texcache);
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if(ss->layer_disps)
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MEM_freeN(ss->layer_disps);
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if(ss->mesh_co_orig)
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MEM_freeN(ss->mesh_co_orig);
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MEM_freeN(ss);
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sculpt->session= NULL;
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}
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}
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/* render simplification */
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int get_render_subsurf_level(RenderData *r, int lvl)
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@@ -3994,6 +3994,9 @@ static void direct_link_object(FileData *fd, Object *ob)
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ob->derivedDeform= NULL;
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ob->derivedFinal= NULL;
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ob->gpulamp.first= ob->gpulamp.last= NULL;
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if(ob->sculpt)
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ob->sculpt= MEM_callocN(sizeof(SculptSession), "reload sculpt session");
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}
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/* ************ READ SCENE ***************** */
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@@ -4147,9 +4150,6 @@ static void direct_link_scene(FileData *fd, Scene *sce)
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sce->toolsettings->sculpt= newdataadr(fd, sce->toolsettings->sculpt);
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sce->toolsettings->imapaint.paintcursor= NULL;
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sce->toolsettings->particle.paintcursor= NULL;
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if(sce->toolsettings->sculpt)
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sce->toolsettings->sculpt->session= MEM_callocN(sizeof(SculptSession), "reload sculpt session");
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}
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if(sce->ed) {
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@@ -136,6 +136,7 @@ void ED_armature_enter_posemode(bContext *C, Base *base)
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return;
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}
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ED_view3d_exit_paint_modes(C);
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ED_object_toggle_modes(C, ob->mode);
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}
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void ED_armature_exit_posemode(bContext *C, Base *base)
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@@ -59,6 +59,8 @@ struct Base *ED_object_add_duplicate(struct Scene *scene, struct Base *base, int
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void ED_object_parent(struct Object *ob, struct Object *parent, int type, const char *substr);
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void ED_object_toggle_modes(struct bContext *C, int mode);
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/* bitflags for enter/exit editmode */
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#define EM_FREEDATA 1
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#define EM_FREEUNDO 2
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@@ -3740,7 +3740,7 @@ void ED_object_exit_editmode(bContext *C, int flag)
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WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, scene);
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}
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ED_view3d_restore_paint_modes(C, obedit->restore_mode);
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ED_object_toggle_modes(C, obedit->restore_mode);
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}
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@@ -3774,7 +3774,9 @@ void ED_object_enter_editmode(bContext *C, int flag)
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if(flag & EM_WAITCURSOR) waitcursor(1);
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ob->restore_mode = ED_view3d_exit_paint_modes(C);
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ob->restore_mode = ob->mode;
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ED_view3d_exit_paint_modes(C);
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ED_object_toggle_modes(C, ob->mode);
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if(ob->type==OB_MESH) {
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Mesh *me= ob->data;
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@@ -7034,3 +7036,9 @@ void hookmenu(Scene *scene, View3D *v3d)
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if (changed) {
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}
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}
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void ED_object_toggle_modes(bContext *C, int mode)
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{
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if(mode & OB_MODE_SCULPT)
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WM_operator_name_call(C, "SCULPT_OT_sculptmode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
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}
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@@ -112,7 +112,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
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return 1;
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}
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else if(CTX_data_equals(member, "sculpt_object")) {
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if(G.f & G_SCULPTMODE && scene->basact)
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if(scene->basact && (scene->basact->object->mode & OB_MODE_SCULPT))
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CTX_data_id_pointer_set(result, &scene->basact->object->id);
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return 1;
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@@ -217,12 +217,12 @@ static void project(bglMats *mats, const float v[3], short p[2])
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shrink the brush. Skipped for grab brush because only the first mouse down
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size is used, which is small if the user has just touched the pen to the
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tablet */
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static char brush_size(Sculpt *sd)
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static char brush_size(Sculpt *sd, SculptSession *ss)
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{
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float size= sd->brush->size;
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if((sd->brush->sculpt_tool != SCULPT_TOOL_GRAB) && (sd->brush->flag & BRUSH_SIZE_PRESSURE))
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size *= sd->session->cache->pressure;
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size *= ss->cache->pressure;
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return size;
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}
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@@ -261,7 +261,7 @@ static float brush_strength(Sculpt *sd, StrokeCache *cache)
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}
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/* Handles clipping against a mirror modifier and SCULPT_LOCK axis flags */
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static void sculpt_clip(Sculpt *sd, float *co, const float val[3])
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static void sculpt_clip(Sculpt *sd, SculptSession *ss, float *co, const float val[3])
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{
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int i;
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@@ -269,7 +269,7 @@ static void sculpt_clip(Sculpt *sd, float *co, const float val[3])
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if(sd->flags & (SCULPT_LOCK_X << i))
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continue;
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if((sd->session->cache->flag & (CLIP_X << i)) && (fabs(co[i]) <= sd->session->cache->clip_tolerance[i]))
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if((ss->cache->flag & (CLIP_X << i)) && (fabs(co[i]) <= ss->cache->clip_tolerance[i]))
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co[i]= 0.0f;
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else
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co[i]= val[i];
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@@ -291,9 +291,9 @@ static void add_norm_if(float view_vec[3], float out[3], float out_flip[3], cons
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/* Currently only for the draw brush; finds average normal for all active
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vertices */
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static void calc_area_normal(Sculpt *sd, float out[3], const ListBase* active_verts)
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static void calc_area_normal(Sculpt *sd, SculptSession *ss, float out[3], const ListBase* active_verts)
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{
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StrokeCache *cache = sd->session->cache;
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StrokeCache *cache = ss->cache;
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ActiveData *node = active_verts->first;
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const int view = 0; /* XXX: should probably be a flag, not number: sd->brush_type==SCULPT_TOOL_DRAW ? sculptmode_brush()->view : 0; */
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float out_flip[3];
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@@ -307,7 +307,7 @@ static void calc_area_normal(Sculpt *sd, float out[3], const ListBase* active_ve
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}
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else {
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for(; node; node = node->next)
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add_norm_if(out_dir, out, out_flip, sd->session->mvert[node->Index].no);
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add_norm_if(out_dir, out, out_flip, ss->mvert[node->Index].no);
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}
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if (out[0]==0.0 && out[1]==0.0 && out[2]==0.0) {
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@@ -330,7 +330,7 @@ static void do_draw_brush(Sculpt *sd, SculptSession *ss, const ListBase* active_
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float area_normal[3];
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ActiveData *node= active_verts->first;
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calc_area_normal(sd, area_normal, active_verts);
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calc_area_normal(sd, ss, area_normal, active_verts);
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while(node){
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float *co= ss->mvert[node->Index].co;
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@@ -339,7 +339,7 @@ static void do_draw_brush(Sculpt *sd, SculptSession *ss, const ListBase* active_
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co[1]+area_normal[1]*ss->cache->radius*node->Fade*ss->cache->scale[1],
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co[2]+area_normal[2]*ss->cache->radius*node->Fade*ss->cache->scale[2]};
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sculpt_clip(sd, co, val);
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sculpt_clip(sd, ss, co, val);
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node= node->next;
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}
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@@ -389,37 +389,37 @@ static void neighbor_average(SculptSession *ss, float avg[3], const int vert)
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VecCopyf(avg, ss->mvert[vert].co);
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}
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static void do_smooth_brush(Sculpt *s, const ListBase* active_verts)
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static void do_smooth_brush(Sculpt *s, SculptSession *ss, const ListBase* active_verts)
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{
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ActiveData *node= active_verts->first;
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int i;
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for(i = 0; i < 2; ++i) {
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while(node){
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float *co= s->session->mvert[node->Index].co;
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float *co= ss->mvert[node->Index].co;
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float avg[3], val[3];
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neighbor_average(s->session, avg, node->Index);
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neighbor_average(ss, avg, node->Index);
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val[0] = co[0]+(avg[0]-co[0])*node->Fade;
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val[1] = co[1]+(avg[1]-co[1])*node->Fade;
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val[2] = co[2]+(avg[2]-co[2])*node->Fade;
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sculpt_clip(s, co, val);
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sculpt_clip(s, ss, co, val);
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node= node->next;
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}
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}
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}
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static void do_pinch_brush(Sculpt *s, const ListBase* active_verts)
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static void do_pinch_brush(Sculpt *s, SculptSession *ss, const ListBase* active_verts)
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{
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ActiveData *node= active_verts->first;
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while(node) {
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float *co= s->session->mvert[node->Index].co;
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const float val[3]= {co[0]+(s->session->cache->location[0]-co[0])*node->Fade,
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co[1]+(s->session->cache->location[1]-co[1])*node->Fade,
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co[2]+(s->session->cache->location[2]-co[2])*node->Fade};
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sculpt_clip(s, co, val);
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float *co= ss->mvert[node->Index].co;
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const float val[3]= {co[0]+(ss->cache->location[0]-co[0])*node->Fade,
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co[1]+(ss->cache->location[1]-co[1])*node->Fade,
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co[2]+(ss->cache->location[2]-co[2])*node->Fade};
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sculpt_clip(s, ss, co, val);
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node= node->next;
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}
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}
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@@ -438,7 +438,7 @@ static void do_grab_brush(Sculpt *sd, SculptSession *ss)
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VecCopyf(add, grab_delta);
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VecMulf(add, node->Fade);
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VecAddf(add, add, co);
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sculpt_clip(sd, co, add);
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sculpt_clip(sd, ss, co, add);
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node= node->next;
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}
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@@ -454,7 +454,7 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, const ListBase *active
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if(ss->cache->flip)
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lim = -lim;
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calc_area_normal(sd, area_normal, active_verts);
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calc_area_normal(sd, ss, area_normal, active_verts);
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while(node){
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float *disp= &ss->layer_disps[node->Index];
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@@ -471,16 +471,15 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, const ListBase *active
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val[1] = ss->mesh_co_orig[node->Index][1]+area_normal[1] * *disp*ss->cache->scale[1];
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val[2] = ss->mesh_co_orig[node->Index][2]+area_normal[2] * *disp*ss->cache->scale[2];
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sculpt_clip(sd, co, val);
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sculpt_clip(sd, ss, co, val);
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node= node->next;
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}
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}
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static void do_inflate_brush(Sculpt *s, const ListBase *active_verts)
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static void do_inflate_brush(Sculpt *s, SculptSession *ss, const ListBase *active_verts)
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{
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ActiveData *node= active_verts->first;
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SculptSession *ss = s->session;
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float add[3];
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while(node) {
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@@ -496,7 +495,7 @@ static void do_inflate_brush(Sculpt *s, const ListBase *active_verts)
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add[2]*= ss->cache->scale[2];
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VecAddf(add, add, co);
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sculpt_clip(s, co, add);
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sculpt_clip(s, ss, co, add);
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node= node->next;
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}
|
||||
@@ -546,7 +545,7 @@ static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, const ListBase
|
||||
float area_normal[3];
|
||||
float cntr[3], cntr2[3], bstr;
|
||||
|
||||
calc_area_normal(sd, area_normal, active_verts);
|
||||
calc_area_normal(sd, ss, area_normal, active_verts);
|
||||
calc_flatten_center(ss, node, cntr);
|
||||
|
||||
if(clay) {
|
||||
@@ -589,7 +588,7 @@ static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, const ListBase
|
||||
VecMulf(val, fabs(node->Fade));
|
||||
|
||||
VecAddf(val, val, co);
|
||||
sculpt_clip(sd, co, val);
|
||||
sculpt_clip(sd, ss, co, val);
|
||||
}
|
||||
|
||||
node= node->next;
|
||||
@@ -651,9 +650,8 @@ static float get_texcache_pixel_bilinear(const SculptSession *ss, float u, float
|
||||
}
|
||||
|
||||
/* Return a multiplier for brush strength on a particular vertex. */
|
||||
static float tex_strength(Sculpt *sd, float *point, const float len)
|
||||
static float tex_strength(Sculpt *sd, SculptSession *ss, float *point, const float len)
|
||||
{
|
||||
SculptSession *ss= sd->session;
|
||||
Brush *br = sd->brush;
|
||||
MTex *tex = NULL;
|
||||
float avg= 1;
|
||||
@@ -762,9 +760,8 @@ static void sculpt_add_damaged_rect(SculptSession *ss)
|
||||
}
|
||||
}
|
||||
|
||||
static void do_brush_action(Sculpt *sd, StrokeCache *cache)
|
||||
static void do_brush_action(Sculpt *sd, SculptSession *ss, StrokeCache *cache)
|
||||
{
|
||||
SculptSession *ss = sd->session;
|
||||
float av_dist;
|
||||
ListBase active_verts={0,0};
|
||||
ListBase *grab_active_verts = &ss->cache->grab_active_verts[ss->cache->symmetry];
|
||||
@@ -793,7 +790,7 @@ static void do_brush_action(Sculpt *sd, StrokeCache *cache)
|
||||
adata->Index = i;
|
||||
/* Fade is used to store the final strength at which the brush
|
||||
should modify a particular vertex. */
|
||||
adata->Fade= tex_strength(sd, vert, av_dist) * bstrength;
|
||||
adata->Fade= tex_strength(sd, ss, vert, av_dist) * bstrength;
|
||||
adata->dist = av_dist;
|
||||
|
||||
if(b->sculpt_tool == SCULPT_TOOL_GRAB && cache->first_time)
|
||||
@@ -813,13 +810,13 @@ static void do_brush_action(Sculpt *sd, StrokeCache *cache)
|
||||
do_draw_brush(sd, ss, &active_verts);
|
||||
break;
|
||||
case SCULPT_TOOL_SMOOTH:
|
||||
do_smooth_brush(sd, &active_verts);
|
||||
do_smooth_brush(sd, ss, &active_verts);
|
||||
break;
|
||||
case SCULPT_TOOL_PINCH:
|
||||
do_pinch_brush(sd, &active_verts);
|
||||
do_pinch_brush(sd, ss, &active_verts);
|
||||
break;
|
||||
case SCULPT_TOOL_INFLATE:
|
||||
do_inflate_brush(sd, &active_verts);
|
||||
do_inflate_brush(sd, ss, &active_verts);
|
||||
break;
|
||||
case SCULPT_TOOL_GRAB:
|
||||
do_grab_brush(sd, ss);
|
||||
@@ -868,20 +865,21 @@ static void calc_brushdata_symm(StrokeCache *cache, const char symm)
|
||||
cache->symmetry= symm;
|
||||
}
|
||||
|
||||
static void do_symmetrical_brush_actions(Sculpt *sd, StrokeCache *cache)
|
||||
static void do_symmetrical_brush_actions(Sculpt *sd, SculptSession *ss)
|
||||
{
|
||||
StrokeCache *cache = ss->cache;
|
||||
const char symm = sd->flags & 7;
|
||||
int i;
|
||||
|
||||
VecCopyf(cache->location, cache->true_location);
|
||||
VecCopyf(cache->grab_delta_symmetry, cache->grab_delta);
|
||||
cache->symmetry = 0;
|
||||
do_brush_action(sd, cache);
|
||||
do_brush_action(sd, ss, cache);
|
||||
|
||||
for(i = 1; i <= symm; ++i) {
|
||||
if(symm & i && (symm != 5 || i != 3) && (symm != 6 || (i != 3 && i != 5))) {
|
||||
calc_brushdata_symm(cache, i);
|
||||
do_brush_action(sd, cache);
|
||||
do_brush_action(sd, ss, cache);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -954,10 +952,8 @@ static void projverts_clear_inside(SculptSession *ss)
|
||||
}
|
||||
#endif
|
||||
|
||||
static void sculpt_update_tex(Sculpt *sd)
|
||||
static void sculpt_update_tex(Sculpt *sd, SculptSession *ss)
|
||||
{
|
||||
SculptSession *ss= sd->session;
|
||||
|
||||
if(ss->texcache) {
|
||||
MEM_freeN(ss->texcache);
|
||||
ss->texcache= NULL;
|
||||
@@ -1017,8 +1013,8 @@ static struct MultiresModifierData *sculpt_multires_active(Object *ob)
|
||||
|
||||
static void sculpt_update_mesh_elements(bContext *C)
|
||||
{
|
||||
SculptSession *ss = CTX_data_tool_settings(C)->sculpt->session;
|
||||
Object *ob = CTX_data_active_object(C);
|
||||
SculptSession *ss = ob->sculpt;
|
||||
int oldtotvert = ss->totvert;
|
||||
|
||||
if((ss->multires = sculpt_multires_active(ob))) {
|
||||
@@ -1051,12 +1047,13 @@ static void sculpt_update_mesh_elements(bContext *C)
|
||||
|
||||
static int sculpt_mode_poll(bContext *C)
|
||||
{
|
||||
return G.f & G_SCULPTMODE;
|
||||
Object *ob = CTX_data_active_object(C);
|
||||
return ob && ob->mode & OB_MODE_SCULPT;
|
||||
}
|
||||
|
||||
static int sculpt_poll(bContext *C)
|
||||
{
|
||||
return G.f & G_SCULPTMODE && CTX_wm_area(C)->spacetype == SPACE_VIEW3D &&
|
||||
return sculpt_mode_poll(C) && CTX_wm_area(C)->spacetype == SPACE_VIEW3D &&
|
||||
CTX_wm_region(C)->regiontype == RGN_TYPE_WINDOW;
|
||||
}
|
||||
|
||||
@@ -1064,6 +1061,7 @@ static int sculpt_poll(bContext *C)
|
||||
static void draw_paint_cursor(bContext *C, int x, int y, void *customdata)
|
||||
{
|
||||
Sculpt *sd= CTX_data_tool_settings(C)->sculpt;
|
||||
SculptSession *ss= CTX_data_active_object(C)->sculpt;
|
||||
|
||||
glColor4ub(255, 100, 100, 128);
|
||||
glEnable( GL_LINE_SMOOTH );
|
||||
@@ -1073,9 +1071,9 @@ static void draw_paint_cursor(bContext *C, int x, int y, void *customdata)
|
||||
glutil_draw_lined_arc(0.0, M_PI*2.0, sd->brush->size, 40);
|
||||
glTranslatef((float)-x, (float)-y, 0.0f);
|
||||
|
||||
if(sd->session && sd->session->cache && sd->brush && (sd->brush->flag & BRUSH_SMOOTH_STROKE)) {
|
||||
if(ss && ss->cache && sd->brush && (sd->brush->flag & BRUSH_SMOOTH_STROKE)) {
|
||||
ARegion *ar = CTX_wm_region(C);
|
||||
sdrawline(x, y, sd->session->cache->mouse[0] - ar->winrct.xmin, sd->session->cache->mouse[1] - ar->winrct.ymin);
|
||||
sdrawline(x, y, ss->cache->mouse[0] - ar->winrct.xmin, ss->cache->mouse[1] - ar->winrct.ymin);
|
||||
}
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
@@ -1086,12 +1084,12 @@ static void toggle_paint_cursor(bContext *C)
|
||||
{
|
||||
Sculpt *s = CTX_data_scene(C)->toolsettings->sculpt;
|
||||
|
||||
if(s->session->cursor) {
|
||||
WM_paint_cursor_end(CTX_wm_manager(C), s->session->cursor);
|
||||
s->session->cursor = NULL;
|
||||
if(s->cursor) {
|
||||
WM_paint_cursor_end(CTX_wm_manager(C), s->cursor);
|
||||
s->cursor = NULL;
|
||||
}
|
||||
else {
|
||||
s->session->cursor =
|
||||
s->cursor =
|
||||
WM_paint_cursor_activate(CTX_wm_manager(C), sculpt_poll, draw_paint_cursor, NULL);
|
||||
}
|
||||
}
|
||||
@@ -1180,12 +1178,12 @@ static void sculpt_cache_free(StrokeCache *cache)
|
||||
}
|
||||
|
||||
/* Initialize the stroke cache invariants from operator properties */
|
||||
static void sculpt_update_cache_invariants(Sculpt *sd, bContext *C, wmOperator *op)
|
||||
static void sculpt_update_cache_invariants(Sculpt *sd, SculptSession *ss, bContext *C, wmOperator *op)
|
||||
{
|
||||
StrokeCache *cache = MEM_callocN(sizeof(StrokeCache), "stroke cache");
|
||||
int i;
|
||||
|
||||
sd->session->cache = cache;
|
||||
ss->cache = cache;
|
||||
|
||||
RNA_float_get_array(op->ptr, "scale", cache->scale);
|
||||
cache->flag = RNA_int_get(op->ptr, "flag");
|
||||
@@ -1207,50 +1205,50 @@ static void sculpt_update_cache_invariants(Sculpt *sd, bContext *C, wmOperator *
|
||||
|
||||
/* Initialize layer brush displacements */
|
||||
if(sd->brush->sculpt_tool == SCULPT_TOOL_LAYER &&
|
||||
(!sd->session->layer_disps || !(sd->brush->flag & BRUSH_PERSISTENT))) {
|
||||
if(sd->session->layer_disps)
|
||||
MEM_freeN(sd->session->layer_disps);
|
||||
sd->session->layer_disps = MEM_callocN(sizeof(float) * sd->session->totvert, "layer brush displacements");
|
||||
(!ss->layer_disps || !(sd->brush->flag & BRUSH_PERSISTENT))) {
|
||||
if(ss->layer_disps)
|
||||
MEM_freeN(ss->layer_disps);
|
||||
ss->layer_disps = MEM_callocN(sizeof(float) * ss->totvert, "layer brush displacements");
|
||||
}
|
||||
|
||||
/* Make copies of the mesh vertex locations and normals for some tools */
|
||||
if(sd->brush->sculpt_tool == SCULPT_TOOL_LAYER || (sd->brush->flag & BRUSH_ANCHORED)) {
|
||||
if(sd->brush->sculpt_tool != SCULPT_TOOL_LAYER ||
|
||||
!sd->session->mesh_co_orig || !(sd->brush->flag & BRUSH_PERSISTENT)) {
|
||||
if(!sd->session->mesh_co_orig)
|
||||
sd->session->mesh_co_orig= MEM_mallocN(sizeof(float) * 3 * sd->session->totvert,
|
||||
!ss->mesh_co_orig || !(sd->brush->flag & BRUSH_PERSISTENT)) {
|
||||
if(!ss->mesh_co_orig)
|
||||
ss->mesh_co_orig= MEM_mallocN(sizeof(float) * 3 * ss->totvert,
|
||||
"sculpt mesh vertices copy");
|
||||
for(i = 0; i < sd->session->totvert; ++i)
|
||||
VecCopyf(sd->session->mesh_co_orig[i], sd->session->mvert[i].co);
|
||||
for(i = 0; i < ss->totvert; ++i)
|
||||
VecCopyf(ss->mesh_co_orig[i], ss->mvert[i].co);
|
||||
}
|
||||
|
||||
if(sd->brush->flag & BRUSH_ANCHORED) {
|
||||
cache->orig_norms= MEM_mallocN(sizeof(short) * 3 * sd->session->totvert, "Sculpt orig norm");
|
||||
for(i = 0; i < sd->session->totvert; ++i) {
|
||||
cache->orig_norms[i][0] = sd->session->mvert[i].no[0];
|
||||
cache->orig_norms[i][1] = sd->session->mvert[i].no[1];
|
||||
cache->orig_norms[i][2] = sd->session->mvert[i].no[2];
|
||||
cache->orig_norms= MEM_mallocN(sizeof(short) * 3 * ss->totvert, "Sculpt orig norm");
|
||||
for(i = 0; i < ss->totvert; ++i) {
|
||||
cache->orig_norms[i][0] = ss->mvert[i].no[0];
|
||||
cache->orig_norms[i][1] = ss->mvert[i].no[1];
|
||||
cache->orig_norms[i][2] = ss->mvert[i].no[2];
|
||||
}
|
||||
|
||||
if(sd->session->face_normals) {
|
||||
float *fn = sd->session->face_normals;
|
||||
cache->face_norms= MEM_mallocN(sizeof(float) * 3 * sd->session->totface, "Sculpt face norms");
|
||||
for(i = 0; i < sd->session->totface; ++i, fn += 3)
|
||||
if(ss->face_normals) {
|
||||
float *fn = ss->face_normals;
|
||||
cache->face_norms= MEM_mallocN(sizeof(float) * 3 * ss->totface, "Sculpt face norms");
|
||||
for(i = 0; i < ss->totface; ++i, fn += 3)
|
||||
VecCopyf(cache->face_norms[i], fn);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unproject(cache->mats, cache->true_location, cache->initial_mouse[0], cache->initial_mouse[1], cache->depth);
|
||||
cache->radius = unproject_brush_radius(sd->session, brush_size(sd));
|
||||
cache->radius = unproject_brush_radius(ss, brush_size(sd, ss));
|
||||
cache->rotation = 0;
|
||||
cache->first_time = 1;
|
||||
}
|
||||
|
||||
/* Initialize the stroke cache variants from operator properties */
|
||||
static void sculpt_update_cache_variants(Sculpt *sd, PointerRNA *ptr)
|
||||
static void sculpt_update_cache_variants(Sculpt *sd, SculptSession *ss, PointerRNA *ptr)
|
||||
{
|
||||
StrokeCache *cache = sd->session->cache;
|
||||
StrokeCache *cache = ss->cache;
|
||||
float grab_location[3];
|
||||
int dx, dy;
|
||||
|
||||
@@ -1262,13 +1260,13 @@ static void sculpt_update_cache_variants(Sculpt *sd, PointerRNA *ptr)
|
||||
/* Truly temporary data that isn't stored in properties */
|
||||
|
||||
cache->previous_pixel_radius = cache->pixel_radius;
|
||||
cache->pixel_radius = brush_size(sd);
|
||||
cache->pixel_radius = brush_size(sd, ss);
|
||||
|
||||
if(sd->brush->flag & BRUSH_ANCHORED) {
|
||||
dx = cache->mouse[0] - cache->initial_mouse[0];
|
||||
dy = cache->mouse[1] - cache->initial_mouse[1];
|
||||
cache->pixel_radius = sqrt(dx*dx + dy*dy);
|
||||
cache->radius = unproject_brush_radius(sd->session, cache->pixel_radius);
|
||||
cache->radius = unproject_brush_radius(ss, cache->pixel_radius);
|
||||
cache->rotation = atan2(dy, dx);
|
||||
}
|
||||
else if(sd->brush->flag & BRUSH_RAKE) {
|
||||
@@ -1339,19 +1337,20 @@ static void sculpt_brush_stroke_init_properties(bContext *C, wmOperator *op, wmE
|
||||
view3d_set_viewcontext(C, &vc);
|
||||
RNA_float_set(op->ptr, "depth", read_cached_depth(&vc, event->x, event->y));
|
||||
|
||||
sculpt_update_cache_invariants(sd, C, op);
|
||||
sculpt_update_cache_invariants(sd, ss, C, op);
|
||||
}
|
||||
|
||||
static int sculpt_brush_stroke_invoke(bContext *C, wmOperator *op, wmEvent *event)
|
||||
{
|
||||
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
|
||||
SculptSession *ss = CTX_data_active_object(C)->sculpt;
|
||||
|
||||
view3d_operator_needs_opengl(C);
|
||||
|
||||
/* TODO: Shouldn't really have to do this at the start of every
|
||||
stroke, but sculpt would need some sort of notification when
|
||||
changes are made to the texture. */
|
||||
sculpt_update_tex(sd);
|
||||
sculpt_update_tex(sd, ss);
|
||||
|
||||
/* add modal handler */
|
||||
WM_event_add_modal_handler(C, &CTX_wm_window(C)->handlers, op);
|
||||
@@ -1359,9 +1358,8 @@ static int sculpt_brush_stroke_invoke(bContext *C, wmOperator *op, wmEvent *even
|
||||
return OPERATOR_RUNNING_MODAL;
|
||||
}
|
||||
|
||||
static void sculpt_restore_mesh(Sculpt *sd)
|
||||
static void sculpt_restore_mesh(Sculpt *sd, SculptSession *ss)
|
||||
{
|
||||
SculptSession *ss = sd->session;
|
||||
StrokeCache *cache = ss->cache;
|
||||
int i;
|
||||
|
||||
@@ -1393,32 +1391,33 @@ static void sculpt_post_stroke_free(SculptSession *ss)
|
||||
|
||||
static void sculpt_flush_update(bContext *C)
|
||||
{
|
||||
Sculpt *s = CTX_data_tool_settings(C)->sculpt;
|
||||
Object *ob = CTX_data_active_object(C);
|
||||
SculptSession *ss = ob->sculpt;
|
||||
ARegion *ar = CTX_wm_region(C);
|
||||
MultiresModifierData *mmd = s->session->multires;
|
||||
MultiresModifierData *mmd = ss->multires;
|
||||
|
||||
calc_damaged_verts(s->session);
|
||||
calc_damaged_verts(ss);
|
||||
|
||||
if(mmd) {
|
||||
if(mmd->undo_verts && mmd->undo_verts != s->session->mvert)
|
||||
if(mmd->undo_verts && mmd->undo_verts != ss->mvert)
|
||||
MEM_freeN(mmd->undo_verts);
|
||||
|
||||
mmd->undo_verts = s->session->mvert;
|
||||
mmd->undo_verts_tot = s->session->totvert;
|
||||
multires_mark_as_modified(CTX_data_active_object(C));
|
||||
mmd->undo_verts = ss->mvert;
|
||||
mmd->undo_verts_tot = ss->totvert;
|
||||
multires_mark_as_modified(ob);
|
||||
}
|
||||
|
||||
ED_region_tag_redraw(ar);
|
||||
}
|
||||
|
||||
/* Returns zero if no sculpt changes should be made, non-zero otherwise */
|
||||
static int sculpt_smooth_stroke(Sculpt *s, int output[2], wmEvent *event)
|
||||
static int sculpt_smooth_stroke(Sculpt *s, SculptSession *ss, int output[2], wmEvent *event)
|
||||
{
|
||||
output[0] = event->x;
|
||||
output[1] = event->y;
|
||||
|
||||
if(s->brush->flag & BRUSH_SMOOTH_STROKE && s->brush->sculpt_tool != SCULPT_TOOL_GRAB) {
|
||||
StrokeCache *cache = s->session->cache;
|
||||
StrokeCache *cache = ss->cache;
|
||||
float u = .9, v = 1.0 - u;
|
||||
int dx = cache->mouse[0] - event->x, dy = cache->mouse[1] - event->y;
|
||||
int radius = 50;
|
||||
@@ -1446,30 +1445,31 @@ int sculpt_space_stroke_enabled(Sculpt *s)
|
||||
static void sculpt_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *event, int mouse[2])
|
||||
{
|
||||
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
|
||||
StrokeCache *cache = sd->session->cache;
|
||||
SculptSession *ss = CTX_data_active_object(C)->sculpt;
|
||||
StrokeCache *cache = ss->cache;
|
||||
PointerRNA itemptr;
|
||||
float cur_depth;
|
||||
float center[3];
|
||||
|
||||
cur_depth = read_cached_depth(&cache->vc, mouse[0], mouse[1]);
|
||||
unproject(sd->session->cache->mats, center, mouse[0], mouse[1], cur_depth);
|
||||
unproject(ss->cache->mats, center, mouse[0], mouse[1], cur_depth);
|
||||
|
||||
/* Add to stroke */
|
||||
RNA_collection_add(op->ptr, "stroke", &itemptr);
|
||||
RNA_float_set_array(&itemptr, "location", center);
|
||||
RNA_int_set_array(&itemptr, "mouse", mouse);
|
||||
RNA_boolean_set(&itemptr, "flip", event->shift);
|
||||
sculpt_update_cache_variants(sd, &itemptr);
|
||||
sculpt_update_cache_variants(sd, ss, &itemptr);
|
||||
|
||||
sculpt_restore_mesh(sd);
|
||||
do_symmetrical_brush_actions(sd, cache);
|
||||
sculpt_restore_mesh(sd, ss);
|
||||
do_symmetrical_brush_actions(sd, ss);
|
||||
}
|
||||
|
||||
/* For brushes with stroke spacing enabled, moves mouse in steps
|
||||
towards the final mouse location. */
|
||||
static int sculpt_space_stroke(bContext *C, wmOperator *op, wmEvent *event, Sculpt *s, const int final_mouse[2])
|
||||
static int sculpt_space_stroke(bContext *C, wmOperator *op, wmEvent *event, Sculpt *s, SculptSession *ss, const int final_mouse[2])
|
||||
{
|
||||
StrokeCache *cache = s->session->cache;
|
||||
StrokeCache *cache = ss->cache;
|
||||
int cnt = 0;
|
||||
|
||||
if(sculpt_space_stroke_enabled(s)) {
|
||||
@@ -1501,38 +1501,39 @@ static int sculpt_space_stroke(bContext *C, wmOperator *op, wmEvent *event, Scul
|
||||
static int sculpt_brush_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
|
||||
{
|
||||
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
|
||||
SculptSession *ss = CTX_data_active_object(C)->sculpt;
|
||||
ARegion *ar = CTX_wm_region(C);
|
||||
float cur_depth;
|
||||
|
||||
sculpt_update_mesh_elements(C);
|
||||
|
||||
if(!sd->session->cache) {
|
||||
if(!ss->cache) {
|
||||
ViewContext vc;
|
||||
view3d_set_viewcontext(C, &vc);
|
||||
cur_depth = read_cached_depth(&vc, event->x, event->y);
|
||||
|
||||
/* Don't start the stroke until a valid depth is found */
|
||||
if(cur_depth < 1.0 - FLT_EPSILON) {
|
||||
sculpt_brush_stroke_init_properties(C, op, event, sd->session);
|
||||
sculptmode_update_all_projverts(sd->session);
|
||||
sculpt_brush_stroke_init_properties(C, op, event, ss);
|
||||
sculptmode_update_all_projverts(ss);
|
||||
}
|
||||
|
||||
ED_region_tag_redraw(ar);
|
||||
}
|
||||
|
||||
if(sd->session->cache) {
|
||||
if(ss->cache) {
|
||||
int mouse[2];
|
||||
|
||||
if(sculpt_smooth_stroke(sd, mouse, event)) {
|
||||
if(sculpt_smooth_stroke(sd, ss, mouse, event)) {
|
||||
if(sculpt_space_stroke_enabled(sd)) {
|
||||
if(!sculpt_space_stroke(C, op, event, sd, mouse))
|
||||
if(!sculpt_space_stroke(C, op, event, sd, ss, mouse))
|
||||
ED_region_tag_redraw(ar);
|
||||
}
|
||||
else
|
||||
sculpt_brush_stroke_add_step(C, op, event, mouse);
|
||||
|
||||
sculpt_flush_update(C);
|
||||
sculpt_post_stroke_free(sd->session);
|
||||
sculpt_post_stroke_free(ss);
|
||||
}
|
||||
else
|
||||
ED_region_tag_redraw(ar);
|
||||
@@ -1540,10 +1541,10 @@ static int sculpt_brush_stroke_modal(bContext *C, wmOperator *op, wmEvent *event
|
||||
|
||||
/* Finished */
|
||||
if(event->type == LEFTMOUSE && event->val == 0) {
|
||||
if(sd->session->cache) {
|
||||
request_depth_update(sd->session->cache->vc.rv3d);
|
||||
sculpt_cache_free(sd->session->cache);
|
||||
sd->session->cache = NULL;
|
||||
if(ss->cache) {
|
||||
request_depth_update(ss->cache->vc.rv3d);
|
||||
sculpt_cache_free(ss->cache);
|
||||
ss->cache = NULL;
|
||||
sculpt_undo_push(C, sd);
|
||||
}
|
||||
|
||||
@@ -1556,24 +1557,25 @@ static int sculpt_brush_stroke_modal(bContext *C, wmOperator *op, wmEvent *event
|
||||
static int sculpt_brush_stroke_exec(bContext *C, wmOperator *op)
|
||||
{
|
||||
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
|
||||
SculptSession *ss = CTX_data_active_object(C)->sculpt;
|
||||
|
||||
view3d_operator_needs_opengl(C);
|
||||
sculpt_update_cache_invariants(sd, C, op);
|
||||
sculptmode_update_all_projverts(sd->session);
|
||||
sculpt_update_tex(sd);
|
||||
sculpt_update_cache_invariants(sd, ss, C, op);
|
||||
sculptmode_update_all_projverts(ss);
|
||||
sculpt_update_tex(sd, ss);
|
||||
|
||||
RNA_BEGIN(op->ptr, itemptr, "stroke") {
|
||||
sculpt_update_cache_variants(sd, &itemptr);
|
||||
sculpt_update_cache_variants(sd, ss, &itemptr);
|
||||
|
||||
sculpt_restore_mesh(sd);
|
||||
do_symmetrical_brush_actions(sd, sd->session->cache);
|
||||
sculpt_restore_mesh(sd, ss);
|
||||
do_symmetrical_brush_actions(sd, ss);
|
||||
|
||||
sculpt_post_stroke_free(sd->session);
|
||||
sculpt_post_stroke_free(ss);
|
||||
}
|
||||
RNA_END;
|
||||
|
||||
sculpt_flush_update(C);
|
||||
sculpt_cache_free(sd->session->cache);
|
||||
sculpt_cache_free(ss->cache);
|
||||
|
||||
sculpt_undo_push(C, sd);
|
||||
|
||||
@@ -1620,7 +1622,7 @@ static void SCULPT_OT_brush_stroke(wmOperatorType *ot)
|
||||
|
||||
static int sculpt_set_persistent_base(bContext *C, wmOperator *op)
|
||||
{
|
||||
SculptSession *ss = CTX_data_tool_settings(C)->sculpt->session;
|
||||
SculptSession *ss = CTX_data_active_object(C)->sculpt;
|
||||
|
||||
if(ss) {
|
||||
if(ss->layer_disps)
|
||||
@@ -1653,32 +1655,34 @@ static void SCULPT_OT_set_persistent_base(wmOperatorType *ot)
|
||||
static int sculpt_toggle_mode(bContext *C, wmOperator *op)
|
||||
{
|
||||
ToolSettings *ts = CTX_data_tool_settings(C);
|
||||
Object *ob = CTX_data_active_object(C);
|
||||
|
||||
if(G.f & G_SCULPTMODE) {
|
||||
multires_force_update(CTX_data_active_object(C));
|
||||
if(ob->mode & OB_MODE_SCULPT) {
|
||||
multires_force_update(ob);
|
||||
|
||||
/* Leave sculptmode */
|
||||
G.f &= ~G_SCULPTMODE;
|
||||
ob->mode &= ~OB_MODE_SCULPT;
|
||||
|
||||
toggle_paint_cursor(C);
|
||||
|
||||
sculptsession_free(ts->sculpt);
|
||||
free_sculptsession(&ob->sculpt);
|
||||
}
|
||||
else {
|
||||
/* Enter sculptmode */
|
||||
|
||||
G.f |= G_SCULPTMODE;
|
||||
ob->mode |= OB_MODE_SCULPT;
|
||||
|
||||
/* Create persistent sculpt mode data */
|
||||
if(!ts->sculpt)
|
||||
ts->sculpt = MEM_callocN(sizeof(Sculpt), "sculpt mode data");
|
||||
|
||||
/* Create sculpt mode session data */
|
||||
if(ts->sculpt->session)
|
||||
MEM_freeN(ts->sculpt->session);
|
||||
ts->sculpt->session = MEM_callocN(sizeof(SculptSession), "sculpt session");
|
||||
if(ob->sculpt)
|
||||
free_sculptsession(&ob->sculpt);
|
||||
ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session");
|
||||
|
||||
toggle_paint_cursor(C);
|
||||
if(!ts->sculpt->cursor)
|
||||
toggle_paint_cursor(C);
|
||||
|
||||
/* If there's no brush, create one */
|
||||
brush_check_exists(&ts->sculpt->brush);
|
||||
|
||||
@@ -304,12 +304,13 @@ static int buttons_context_path_particle(ButsContextPath *path)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int buttons_context_path_brush(ButsContextPath *path)
|
||||
static int buttons_context_path_brush(const bContext *C, ButsContextPath *path)
|
||||
{
|
||||
Scene *scene;
|
||||
ToolSettings *ts;
|
||||
Brush *br= NULL;
|
||||
PointerRNA *ptr= &path->ptr[path->len-1];
|
||||
const Object *obact = CTX_data_active_object(C);
|
||||
|
||||
/* if we already have a (pinned) brush, we're done */
|
||||
if(RNA_struct_is_a(ptr->type, &RNA_Brush)) {
|
||||
@@ -320,7 +321,7 @@ static int buttons_context_path_brush(ButsContextPath *path)
|
||||
scene= path->ptr[path->len-1].data;
|
||||
ts= scene->toolsettings;
|
||||
|
||||
if(G.f & G_SCULPTMODE)
|
||||
if(obact && obact->mode & OB_MODE_SCULPT)
|
||||
br= ts->sculpt->brush;
|
||||
else if(G.f & G_VERTEXPAINT)
|
||||
br= ts->vpaint->brush;
|
||||
@@ -341,7 +342,7 @@ static int buttons_context_path_brush(ButsContextPath *path)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int buttons_context_path_texture(ButsContextPath *path)
|
||||
static int buttons_context_path_texture(const bContext *C, ButsContextPath *path)
|
||||
{
|
||||
Material *ma;
|
||||
Lamp *la;
|
||||
@@ -356,7 +357,7 @@ static int buttons_context_path_texture(ButsContextPath *path)
|
||||
return 1;
|
||||
}
|
||||
/* try brush */
|
||||
else if((path->flag & SB_BRUSH_TEX) && buttons_context_path_brush(path)) {
|
||||
else if((path->flag & SB_BRUSH_TEX) && buttons_context_path_brush(C, path)) {
|
||||
br= path->ptr[path->len-1].data;
|
||||
|
||||
if(br) {
|
||||
@@ -465,7 +466,7 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
|
||||
found= buttons_context_path_material(path);
|
||||
break;
|
||||
case BCONTEXT_TEXTURE:
|
||||
found= buttons_context_path_texture(path);
|
||||
found= buttons_context_path_texture(C, path);
|
||||
break;
|
||||
case BCONTEXT_BONE:
|
||||
found= buttons_context_path_bone(path);
|
||||
|
||||
@@ -624,7 +624,7 @@ void snode_set_context(SpaceNode *snode, Scene *scene)
|
||||
else {
|
||||
MTex *mtex= NULL;
|
||||
|
||||
if(G.f & G_SCULPTMODE) {
|
||||
if(ob && ob->mode & OB_MODE_SCULPT) {
|
||||
Sculpt *sd= scene->toolsettings->sculpt;
|
||||
if(sd && sd->brush)
|
||||
if(sd->brush->texact != -1)
|
||||
|
||||
@@ -1887,8 +1887,11 @@ static CustomDataMask get_viewedit_datamask(bScreen *screen)
|
||||
if(G.f & G_WEIGHTPAINT)
|
||||
mask |= CD_MASK_WEIGHT_MCOL;
|
||||
|
||||
/* XXX: is this even needed?
|
||||
if(G.f & G_SCULPTMODE)
|
||||
mask |= CD_MASK_MDISPS;
|
||||
|
||||
*/
|
||||
|
||||
return mask;
|
||||
}
|
||||
@@ -2032,7 +2035,7 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
|
||||
}
|
||||
|
||||
// retopo= retopo_mesh_check() || retopo_curve_check();
|
||||
sculptparticle= (G.f & (G_SCULPTMODE|G_PARTICLEEDIT)) && !scene->obedit;
|
||||
sculptparticle= (G.f & G_PARTICLEEDIT || (obact && obact->mode & OB_MODE_SCULPT)) && !scene->obedit;
|
||||
if(retopo)
|
||||
view3d_update_depths(ar, v3d);
|
||||
|
||||
@@ -2045,7 +2048,7 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
|
||||
}
|
||||
|
||||
if(!retopo && sculptparticle && !(obact && (obact->dtx & OB_DRAWXRAY))) {
|
||||
if(G.f & G_SCULPTMODE)
|
||||
if(obact && obact->mode & OB_MODE_SCULPT)
|
||||
draw_sculpt_depths(scene, ar, v3d);
|
||||
view3d_update_depths(ar, v3d);
|
||||
}
|
||||
@@ -2061,7 +2064,7 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
|
||||
view3d_draw_xray(scene, ar, v3d, 1); // clears zbuffer if it is used!
|
||||
|
||||
if(!retopo && sculptparticle && (obact && (OBACT->dtx & OB_DRAWXRAY))) {
|
||||
if(G.f & G_SCULPTMODE)
|
||||
if(obact && obact->mode & OB_MODE_SCULPT)
|
||||
draw_sculpt_depths(scene, ar, v3d);
|
||||
view3d_update_depths(ar, v3d);
|
||||
}
|
||||
|
||||
@@ -143,8 +143,6 @@ static void ED_toggle_paint_modes(bContext *C, int mode)
|
||||
else if(mode & G_WEIGHTPAINT)
|
||||
WM_operator_name_call(C, "PAINT_OT_weight_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
|
||||
|
||||
if(mode & G_SCULPTMODE)
|
||||
WM_operator_name_call(C, "SCULPT_OT_sculptmode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
|
||||
if(mode & G_PARTICLEEDIT)
|
||||
WM_operator_name_call(C, "PARTICLE_OT_particle_edit_toggle", WM_OP_EXEC_REGION_WIN, NULL);
|
||||
}
|
||||
@@ -156,7 +154,7 @@ int ED_view3d_exit_paint_modes(bContext *C)
|
||||
|
||||
ED_toggle_paint_modes(C, G.f);
|
||||
|
||||
G.f &= ~(G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT+G_SCULPTMODE+G_PARTICLEEDIT);
|
||||
G.f &= ~(G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT+G_PARTICLEEDIT);
|
||||
|
||||
return restore;
|
||||
}
|
||||
@@ -3573,6 +3571,7 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event)
|
||||
|
||||
v3d->flag &= ~V3D_MODE;
|
||||
ED_view3d_exit_paint_modes(C);
|
||||
ED_object_toggle_modes(C, ob->mode);
|
||||
ED_armature_exit_posemode(C, basact);
|
||||
if(obedit)
|
||||
ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* exit editmode and undo */
|
||||
@@ -3585,9 +3584,10 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event)
|
||||
}
|
||||
}
|
||||
else if (v3d->modeselect == V3D_SCULPTMODE_SEL) {
|
||||
if (!(G.f & G_SCULPTMODE)) {
|
||||
if (ob && !(ob->mode & OB_MODE_SCULPT)) {
|
||||
v3d->flag &= ~V3D_MODE;
|
||||
ED_view3d_exit_paint_modes(C);
|
||||
ED_object_toggle_modes(C, ob->mode);
|
||||
if(obedit) ED_object_exit_editmode(C, EM_FREEUNDO|EM_FREEUNDO|EM_WAITCURSOR); /* exit editmode and undo */
|
||||
|
||||
WM_operator_name_call(C, "SCULPT_OT_sculptmode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
|
||||
@@ -3597,6 +3597,7 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event)
|
||||
if (!(G.f & G_VERTEXPAINT)) {
|
||||
v3d->flag &= ~V3D_MODE;
|
||||
ED_view3d_exit_paint_modes(C);
|
||||
ED_object_toggle_modes(C, ob->mode);
|
||||
if(obedit) ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* exit editmode and undo */
|
||||
|
||||
WM_operator_name_call(C, "PAINT_OT_vertex_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
|
||||
@@ -3606,6 +3607,7 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event)
|
||||
if (!(G.f & G_TEXTUREPAINT)) {
|
||||
v3d->flag &= ~V3D_MODE;
|
||||
ED_view3d_exit_paint_modes(C);
|
||||
ED_object_toggle_modes(C, ob->mode);
|
||||
if(obedit) ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* exit editmode and undo */
|
||||
|
||||
WM_operator_name_call(C, "PAINT_OT_texture_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
|
||||
@@ -3615,6 +3617,7 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event)
|
||||
if (!(G.f & G_WEIGHTPAINT) && (ob && ob->type == OB_MESH) ) {
|
||||
v3d->flag &= ~V3D_MODE;
|
||||
ED_view3d_exit_paint_modes(C);
|
||||
ED_object_toggle_modes(C, ob->mode);
|
||||
if(obedit)
|
||||
ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* exit editmode and undo */
|
||||
|
||||
@@ -3635,6 +3638,7 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event)
|
||||
if (!(G.f & G_PARTICLEEDIT)) {
|
||||
v3d->flag &= ~V3D_MODE;
|
||||
ED_view3d_exit_paint_modes(C);
|
||||
ED_object_toggle_modes(C, ob->mode);
|
||||
if(obedit) ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* exit editmode and undo */
|
||||
|
||||
WM_operator_name_call(C, "PARTICLE_OT_particle_edit_toggle", WM_OP_EXEC_REGION_WIN, NULL);
|
||||
@@ -3862,7 +3866,7 @@ static void view3d_header_pulldowns(const bContext *C, uiBlock *block, Object *o
|
||||
uiDefPulldownBut(block, view3d_tpaintmenu, NULL, "Paint", xco,yco, xmax-3, 20, "");
|
||||
xco+= xmax;
|
||||
}
|
||||
else if( G.f & G_SCULPTMODE) {
|
||||
else if (ob && ob->mode & OB_MODE_SCULPT) {
|
||||
xmax= GetButStringLength("Sculpt");
|
||||
uiDefMenuBut(block, view3d_sculpt_menu, NULL, "Sculpt", xco, yco, xmax-3, 20, "");
|
||||
xco+= xmax;
|
||||
@@ -3944,7 +3948,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
|
||||
|
||||
if (obedit) v3d->modeselect = V3D_EDITMODE_SEL;
|
||||
else if(ob && (ob->flag & OB_POSEMODE)) v3d->modeselect = V3D_POSEMODE_SEL;
|
||||
else if (G.f & G_SCULPTMODE) v3d->modeselect = V3D_SCULPTMODE_SEL;
|
||||
else if (ob && (ob->mode & OB_MODE_SCULPT)) v3d->modeselect = V3D_SCULPTMODE_SEL;
|
||||
else if (G.f & G_WEIGHTPAINT) v3d->modeselect = V3D_WEIGHTPAINTMODE_SEL;
|
||||
else if (G.f & G_VERTEXPAINT) v3d->modeselect = V3D_VERTEXPAINTMODE_SEL;
|
||||
else if (G.f & G_TEXTUREPAINT) v3d->modeselect = V3D_TEXTUREPAINTMODE_SEL;
|
||||
|
||||
@@ -190,7 +190,7 @@ char *view3d_context_string(const bContext *C)
|
||||
Object *ob = CTX_data_active_object(C);
|
||||
|
||||
if(ob && (ob->flag & OB_POSEMODE)) return "pose_mode";
|
||||
else if (G.f & G_SCULPTMODE) return "sculpt_mode";
|
||||
else if (ob && ob->mode & OB_MODE_SCULPT) return "sculpt_mode";
|
||||
else if (G.f & G_WEIGHTPAINT) return "weight_paint";
|
||||
else if (G.f & G_VERTEXPAINT) return "vertex_paint";
|
||||
else if (G.f & G_TEXTUREPAINT) return "texture_paint";
|
||||
|
||||
@@ -358,7 +358,10 @@ int calc_manipulator_stats(const bContext *C)
|
||||
Mat4MulVecfl(ob->obmat, scene->twmax);
|
||||
}
|
||||
}
|
||||
else if(G.f & (G_VERTEXPAINT + G_TEXTUREPAINT + G_WEIGHTPAINT + G_SCULPTMODE)) {
|
||||
else if(G.f & (G_VERTEXPAINT + G_TEXTUREPAINT + G_WEIGHTPAINT)) {
|
||||
;
|
||||
}
|
||||
else if(ob && (ob->mode & OB_MODE_SCULPT)) {
|
||||
;
|
||||
}
|
||||
else if(G.f & G_PARTICLEEDIT) {
|
||||
|
||||
@@ -894,7 +894,10 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
|
||||
result = ORIENTATION_EDGE;
|
||||
}
|
||||
}
|
||||
else if(G.f & (G_VERTEXPAINT + G_TEXTUREPAINT + G_WEIGHTPAINT + G_SCULPTMODE))
|
||||
else if(ob && (ob->mode & OB_MODE_SCULPT))
|
||||
{
|
||||
}
|
||||
else if(G.f & (G_VERTEXPAINT + G_TEXTUREPAINT + G_WEIGHTPAINT))
|
||||
{
|
||||
}
|
||||
else if(G.f & G_PARTICLEEDIT)
|
||||
|
||||
@@ -53,6 +53,7 @@ struct SoftBody;
|
||||
struct FluidsimSettings;
|
||||
struct ParticleSystem;
|
||||
struct DerivedMesh;
|
||||
struct SculptSession;
|
||||
|
||||
typedef struct bDeformGroup {
|
||||
struct bDeformGroup *next, *prev;
|
||||
@@ -91,6 +92,8 @@ typedef struct BoundBox {
|
||||
typedef struct Object {
|
||||
ID id;
|
||||
struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
|
||||
|
||||
struct SculptSession *sculpt;
|
||||
|
||||
short type, partype;
|
||||
int par1, par2, par3; /* can be vertexnrs */
|
||||
@@ -113,6 +116,9 @@ typedef struct Object {
|
||||
ListBase defbase;
|
||||
ListBase modifiers; /* list of ModifierData structures */
|
||||
|
||||
/* For now just a flag for sculpt mode, eventually we make the other modes local too */
|
||||
int mode, pad2;
|
||||
|
||||
/* materials */
|
||||
struct Material **mat; /* material slots */
|
||||
char *matbits; /* 1 if material linked to object */
|
||||
@@ -505,6 +511,10 @@ extern Object workob;
|
||||
#define OB_LOCK_SCALEZ 256
|
||||
#define OB_LOCK_SCALE 448
|
||||
|
||||
/* ob->mode */
|
||||
#define OB_MODE_NONE 0
|
||||
#define OB_MODE_SCULPT 1
|
||||
|
||||
/* ob->softflag in DNA_object_force.h */
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
@@ -465,14 +465,15 @@ typedef struct TransformOrientation {
|
||||
float mat[3][3];
|
||||
} TransformOrientation;
|
||||
|
||||
struct SculptSession;
|
||||
typedef struct Sculpt
|
||||
{
|
||||
/* Note! a deep copy of this struct must be done scene.c's copy_scene function */
|
||||
/* Data stored only from entering sculptmode until exiting sculptmode */
|
||||
struct SculptSession *session;
|
||||
|
||||
struct Brush *brush;
|
||||
|
||||
/* WM handle */
|
||||
void *cursor;
|
||||
|
||||
/* For rotating around a pivot point */
|
||||
float pivot[3];
|
||||
int flags;
|
||||
|
||||
Reference in New Issue
Block a user