2.5: Fix timeline space redraw properties, these were not RNA wrapped

correct, and were missing update. Also moved this update code to
screen_edit.c, next to the other animation play stuff.
This commit is contained in:
2009-08-16 23:37:46 +00:00
parent 66c916138a
commit bee5f9f09e
5 changed files with 62 additions and 142 deletions

View File

@@ -95,6 +95,7 @@ void ED_screen_delete_scene(struct bContext *C, struct Scene *scene);
void ED_screen_set_subwinactive(struct wmWindow *win, struct wmEvent *event);
void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen);
void ED_screen_animation_timer(struct bContext *C, int redraws, int sync, int enable);
void ED_screen_animation_timer_update(struct bContext *C, int redraws);
int ED_screen_full_newspace(struct bContext *C, ScrArea *sa, int type);
void ED_screen_full_prevspace(struct bContext *C);

View File

@@ -1541,6 +1541,45 @@ void ED_screen_animation_timer(bContext *C, int redraws, int sync, int enable)
WM_event_add_notifier(C, NC_SCREEN|ND_ANIMPLAY, screen);
}
/* helper for screen_animation_play() - only to be used for TimeLine */
static ARegion *time_top_left_3dwindow(bScreen *screen)
{
ARegion *aret= NULL;
ScrArea *sa;
int min= 10000;
for(sa= screen->areabase.first; sa; sa= sa->next) {
if(sa->spacetype==SPACE_VIEW3D) {
ARegion *ar;
for(ar= sa->regionbase.first; ar; ar= ar->next) {
if(ar->regiontype==RGN_TYPE_WINDOW) {
if(ar->winrct.xmin - ar->winrct.ymin < min) {
aret= ar;
min= ar->winrct.xmin - ar->winrct.ymin;
}
}
}
}
}
return aret;
}
void ED_screen_animation_timer_update(bContext *C, int redraws)
{
bScreen *screen= CTX_wm_screen(C);
if(screen && screen->animtimer) {
wmTimer *wt= screen->animtimer;
ScreenAnimData *sad= wt->customdata;
sad->redraws= redraws;
sad->ar= NULL;
if(redraws & TIME_REGION)
sad->ar= time_top_left_3dwindow(screen);
}
}
unsigned int ED_screen_view3d_layers(bScreen *screen)
{
if(screen) {

View File

@@ -2323,30 +2323,6 @@ static void SCREEN_OT_animation_step(wmOperatorType *ot)
/* ****************** anim player, starts or ends timer ***************** */
/* helper for screen_animation_play() - only to be used for TimeLine */
ARegion *time_top_left_3dwindow(bScreen *screen)
{
ARegion *aret= NULL;
ScrArea *sa;
int min= 10000;
for(sa= screen->areabase.first; sa; sa= sa->next) {
if(sa->spacetype==SPACE_VIEW3D) {
ARegion *ar;
for(ar= sa->regionbase.first; ar; ar= ar->next) {
if(ar->regiontype==RGN_TYPE_WINDOW) {
if(ar->winrct.xmin - ar->winrct.ymin < min) {
aret= ar;
min= ar->winrct.xmin - ar->winrct.ymin;
}
}
}
}
}
return aret;
}
/* toggle operator */
static int screen_animation_play(bContext *C, wmOperator *op, wmEvent *event)
{
@@ -2371,12 +2347,7 @@ static int screen_animation_play(bContext *C, wmOperator *op, wmEvent *event)
ED_screen_animation_timer(C, stime->redraws, sync, mode);
/* update region if TIME_REGION was set, to leftmost 3d window */
if(screen->animtimer && (stime->redraws & TIME_REGION)) {
wmTimer *wt= screen->animtimer;
ScreenAnimData *sad= wt->customdata;
sad->ar= time_top_left_3dwindow(screen);
}
ED_screen_animation_timer_update(C, stime->redraws);
}
else {
ED_screen_animation_timer(C, TIME_REGION|TIME_ALL_3D_WIN, sync, mode);

View File

@@ -69,106 +69,6 @@
/* ************************ header time area region *********************** */
/* exported for use in screen_ops.c */
ARegion *time_top_left_3dwindow(bScreen *screen)
{
ARegion *aret= NULL;
ScrArea *sa;
int min= 10000;
for(sa= screen->areabase.first; sa; sa= sa->next) {
if(sa->spacetype==SPACE_VIEW3D) {
ARegion *ar;
for(ar= sa->regionbase.first; ar; ar= ar->next) {
if(ar->regiontype==RGN_TYPE_WINDOW) {
if(ar->winrct.xmin - ar->winrct.ymin < min) {
aret= ar;
min= ar->winrct.xmin - ar->winrct.ymin;
}
}
}
}
}
return aret;
}
static void do_time_redrawmenu(bContext *C, void *arg, int event)
{
if(event < 1001) {
bScreen *screen= CTX_wm_screen(C);
SpaceTime *stime= CTX_wm_space_time(C);
stime->redraws ^= event;
if(screen->animtimer) {
wmTimer *wt= screen->animtimer;
ScreenAnimData *sad= wt->customdata;
sad->redraws= stime->redraws;
sad->ar= NULL;
if(stime->redraws & TIME_REGION)
sad->ar= time_top_left_3dwindow(screen);
}
}
}
static uiBlock *time_redrawmenu(bContext *C, ARegion *ar, void *arg_unused)
{
ScrArea *curarea= CTX_wm_area(C);
SpaceTime *stime= CTX_wm_space_time(C);
uiBlock *block;
short yco= 0, menuwidth=120, icon;
block= uiBeginBlock(C, ar, "header time_redrawmenu", UI_EMBOSSP);
uiBlockSetButmFunc(block, do_time_redrawmenu, NULL);
if(stime->redraws & TIME_REGION) icon= ICON_CHECKBOX_HLT;
else icon= ICON_CHECKBOX_DEHLT;
uiDefIconTextBut(block, BUTM, 1, icon, "Top-Left 3D Window", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, TIME_REGION, "");
if(stime->redraws & TIME_ALL_3D_WIN) icon= ICON_CHECKBOX_HLT;
else icon= ICON_CHECKBOX_DEHLT;
uiDefIconTextBut(block, BUTM, 1, icon, "All 3D Windows", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, TIME_ALL_3D_WIN, "");
if(stime->redraws & TIME_ALL_ANIM_WIN) icon= ICON_CHECKBOX_HLT;
else icon= ICON_CHECKBOX_DEHLT;
uiDefIconTextBut(block, BUTM, 1, icon, "Animation Windows", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, TIME_ALL_ANIM_WIN, "");
if(stime->redraws & TIME_ALL_BUTS_WIN) icon= ICON_CHECKBOX_HLT;
else icon= ICON_CHECKBOX_DEHLT;
uiDefIconTextBut(block, BUTM, 1, icon, "Buttons Windows", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, TIME_ALL_BUTS_WIN, "");
if(stime->redraws & TIME_ALL_IMAGE_WIN) icon= ICON_CHECKBOX_HLT;
else icon= ICON_CHECKBOX_DEHLT;
uiDefIconTextBut(block, BUTM, 1, icon, "Image Windows", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, TIME_ALL_IMAGE_WIN, "");
/* Add sequencer only redraw*/
if(stime->redraws & TIME_SEQ) icon= ICON_CHECKBOX_HLT;
else icon= ICON_CHECKBOX_DEHLT;
uiDefIconTextBut(block, BUTM, 1, icon, "Sequencer Windows", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, TIME_SEQ, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
if(stime->redraws & TIME_CONTINUE_PHYSICS) icon= ICON_CHECKBOX_HLT;
else icon= ICON_CHECKBOX_DEHLT;
uiDefIconTextBut(block, BUTM, 1, icon, "Continue Physics", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, TIME_CONTINUE_PHYSICS, "During playblack, continue physics simulations regardless of the frame number");
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
}
else {
uiBlockSetDirection(block, UI_TOP);
uiBlockFlipOrder(block);
}
uiTextBoundsBlock(block, 50);
uiEndBlock(C, block);
return block;
}
static void do_time_viewmenu(bContext *C, void *arg, int event)
{
ScrArea *curarea= CTX_wm_area(C);
@@ -420,11 +320,6 @@ void time_header_buttons(const bContext *C, ARegion *ar)
uiDefPulldownBut(block, time_framemenu, sa,
"Frame", xco, yco, xmax-3, 20, "");
xco+= xmax;
xmax= GetButStringLength("Playback");
uiDefPulldownBut(block, time_redrawmenu, sa,
"Playback", xco, yco, xmax-3, 20, "");
xco+= xmax;
}
uiBlockSetEmboss(block, UI_EMBOSS);

View File

@@ -83,6 +83,7 @@ static EnumPropertyItem dc_all_items[] = {DC_RGB, DC_RGBA, DC_ALPHA, DC_Z, DC_LC
#include "BKE_context.h"
#include "ED_image.h"
#include "ED_screen.h"
#include "IMB_imbuf_types.h"
@@ -303,6 +304,13 @@ static void rna_View3D_display_background_image_set(PointerRNA *ptr, int value)
}
}
/* Space Time */
static void rna_SpaceTime_redraw_update(bContext *C, PointerRNA *ptr)
{
SpaceTime *st= (SpaceTime*)ptr->data;
ED_screen_animation_timer_update(C, st->redraws);
}
#else
static void rna_def_space(BlenderRNA *brna)
@@ -1116,33 +1124,39 @@ static void rna_def_space_time(BlenderRNA *brna)
/* Define Anim Playback Areas */
prop= RNA_def_property(srna, "play_top_left", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", TIME_REGION);
RNA_def_property_boolean_sdna(prop, NULL, "redraws", TIME_REGION);
RNA_def_property_ui_text(prop, "Top-Left 3D Window", "");
RNA_def_property_update(prop, 0, "rna_SpaceTime_redraw_update");
prop= RNA_def_property(srna, "play_all_3d", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", TIME_ALL_3D_WIN);
RNA_def_property_boolean_sdna(prop, NULL, "redraws", TIME_ALL_3D_WIN);
RNA_def_property_ui_text(prop, "All 3D Windows", "");
RNA_def_property_update(prop, 0, "rna_SpaceTime_redraw_update");
prop= RNA_def_property(srna, "play_anim", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", TIME_ALL_ANIM_WIN);
RNA_def_property_boolean_sdna(prop, NULL, "redraws", TIME_ALL_ANIM_WIN);
RNA_def_property_ui_text(prop, "Animation Windows", "");
RNA_def_property_update(prop, 0, "rna_SpaceTime_redraw_update");
prop= RNA_def_property(srna, "play_buttons", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", TIME_ALL_BUTS_WIN);
RNA_def_property_boolean_sdna(prop, NULL, "redraws", TIME_ALL_BUTS_WIN);
RNA_def_property_ui_text(prop, "Buttons Windows", "");
RNA_def_property_update(prop, 0, "rna_SpaceTime_redraw_update");
prop= RNA_def_property(srna, "play_image", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", TIME_ALL_IMAGE_WIN);
RNA_def_property_boolean_sdna(prop, NULL, "redraws", TIME_ALL_IMAGE_WIN);
RNA_def_property_ui_text(prop, "Image Windows", "");
RNA_def_property_update(prop, 0, "rna_SpaceTime_redraw_update");
prop= RNA_def_property(srna, "play_sequencer", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", TIME_SEQ);
RNA_def_property_boolean_sdna(prop, NULL, "redraws", TIME_SEQ);
RNA_def_property_ui_text(prop, "Sequencer Windows", "");
RNA_def_property_update(prop, 0, "rna_SpaceTime_redraw_update");
/* Other options */
prop= RNA_def_property(srna, "continue_physics", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", TIME_CONTINUE_PHYSICS);
RNA_def_property_boolean_sdna(prop, NULL, "redraws", TIME_CONTINUE_PHYSICS);
RNA_def_property_ui_text(prop, "Continue Physics", "During playblack, continue physics simulations regardless of the frame number");
}