remove gpuMatrixUpdate_legacy function
No longer needed since 231b5d96bb tracks dirty state of legacy matrix stacks.
Part of T49450
This commit is contained in:
@@ -132,9 +132,6 @@ const float *gpuGetNormalMatrixInverse(float m[3][3]);
|
||||
#if SUPPORT_LEGACY_MATRIX
|
||||
/* copy top matrix from each legacy stack into new fresh stack */
|
||||
void gpuMatrixBegin3D_legacy(void);
|
||||
|
||||
/* call after using glScale, glTranslate, etc. between draw calls */
|
||||
void gpuMatrixUpdate_legacy(void);
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -809,11 +809,3 @@ bool gpuMatricesDirty(void)
|
||||
{
|
||||
return state.dirty;
|
||||
}
|
||||
|
||||
#if SUPPORT_LEGACY_MATRIX
|
||||
void gpuMatrixUpdate_legacy(void)
|
||||
{
|
||||
BLI_assert(state.mode == MATRIX_MODE_INACTIVE);
|
||||
state.dirty = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user