fix/workaround for v3d object mode selector flipping direction

Allow menu functions to define their own direction, this way
menu_item_enum_opname_menu can keep menu flipping from 2.69.
This commit is contained in:
2014-02-12 10:29:15 +11:00
parent 18a8d88923
commit bfd0b582ca
4 changed files with 17 additions and 7 deletions

View File

@@ -418,7 +418,7 @@ void uiExplicitBoundsBlock(uiBlock *block, int minx, int miny, int maxx, int max
int uiBlocksGetYMin(struct ListBase *lb);
void uiBlockSetDirection(uiBlock *block, int direction);
void uiBlockSetDirection(uiBlock *block, char direction);
void uiBlockFlipOrder(uiBlock *block);
void uiBlockSetFlag(uiBlock *block, int flag);
void uiBlockClearFlag(uiBlock *block, int flag);

View File

@@ -3684,7 +3684,7 @@ int uiBlocksGetYMin(ListBase *lb)
return min;
}
void uiBlockSetDirection(uiBlock *block, int direction)
void uiBlockSetDirection(uiBlock *block, char direction)
{
block->direction = direction;
}

View File

@@ -1793,6 +1793,9 @@ static void menu_item_enum_opname_menu(bContext *UNUSED(C), uiLayout *layout, vo
uiLayoutSetOperatorContext(layout, lvl->opcontext);
uiItemsEnumO(layout, lvl->opname, lvl->propname);
/* override default, needed since this was assumed pre 2.70 */
uiBlockSetDirection(layout->root->block, UI_DOWN);
}
void uiItemMenuEnumO(uiLayout *layout, bContext *C, const char *opname, const char *propname, const char *name, int icon)

View File

@@ -2102,7 +2102,9 @@ static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, voi
uiBlock *block;
uiBut *bt;
uiPopupMenu *pup = arg_pup;
int offset[2], direction, minwidth, width, height, flip;
int offset[2], minwidth, width, height;
char direction;
bool flip;
if (pup->menu_func) {
pup->block->handle = handle;
@@ -2116,21 +2118,26 @@ static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, voi
/* settings (typically rna-enum-popups) show above the button,
* menu's like file-menu, show below */
if (pup->but->type == PULLDOWN || (uiButGetMenuType(pup->but) != NULL)) {
if (pup->block->direction != 0) {
/* allow overriding the direction from menu_func */
direction = pup->block->direction;
}
else if ((pup->but->type == PULLDOWN) ||
(uiButGetMenuType(pup->but) != NULL))
{
direction = UI_DOWN;
flip = 1;
}
else {
direction = UI_TOP;
flip = 0;
}
}
else {
minwidth = 50;
direction = UI_DOWN;
flip = 1;
}
flip = (direction == UI_DOWN);
block = pup->block;
/* in some cases we create the block before the region,