BGE Bitmap Text: add in check if the character is outside the range
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@@ -97,7 +97,7 @@ void GPU_render_text(MTFace *tface, int mode,
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Image* ima = (Image *)tface->tpage;
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ImBuf *first_ibuf;
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const size_t textlen_st = textlen;
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size_t index, character;
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size_t index;
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float centerx, centery, sizex, sizey, transx, transy, movex, movey, advance;
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float advance_tab;
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@@ -129,6 +129,7 @@ void GPU_render_text(MTFace *tface, int mode,
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for (index = 0; index < textlen_st; ) {
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unsigned int character;
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float uv[4][2];
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// lets calculate offset stuff
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@@ -145,6 +146,10 @@ void GPU_render_text(MTFace *tface, int mode,
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continue;
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}
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else if (character > USHRT_MAX) {
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/* not much we can do here bmfonts take ushort */
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character = '?';
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}
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// space starts at offset 1
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// character = character - ' ' + 1;
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