Bugfix: new strict code for UI_make_axis_color() caused constraint
lines in Transform to not draw.
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@@ -624,9 +624,9 @@ void drawConstraint(TransInfo *t)
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convertViewVec(t, vec, (short)(t->mval[0] - t->con.imval[0]), (short)(t->mval[1] - t->con.imval[1]));
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add_v3_v3(vec, tc->center);
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drawLine(t, tc->center, tc->mtx[0], 'x', 0);
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drawLine(t, tc->center, tc->mtx[1], 'y', 0);
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drawLine(t, tc->center, tc->mtx[2], 'z', 0);
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drawLine(t, tc->center, tc->mtx[0], 'X', 0);
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drawLine(t, tc->center, tc->mtx[1], 'Y', 0);
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drawLine(t, tc->center, tc->mtx[2], 'Z', 0);
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glColor3ubv((GLubyte *)col2);
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@@ -646,13 +646,13 @@ void drawConstraint(TransInfo *t)
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}
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if (tc->mode & CON_AXIS0) {
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drawLine(t, tc->center, tc->mtx[0], 'x', DRAWLIGHT);
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drawLine(t, tc->center, tc->mtx[0], 'X', DRAWLIGHT);
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}
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if (tc->mode & CON_AXIS1) {
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drawLine(t, tc->center, tc->mtx[1], 'y', DRAWLIGHT);
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drawLine(t, tc->center, tc->mtx[1], 'Y', DRAWLIGHT);
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}
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if (tc->mode & CON_AXIS2) {
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drawLine(t, tc->center, tc->mtx[2], 'z', DRAWLIGHT);
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drawLine(t, tc->center, tc->mtx[2], 'Z', DRAWLIGHT);
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}
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}
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}
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@@ -713,26 +713,26 @@ static void drawObjectConstraint(TransInfo *t) {
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Without drawing the first light, users have little clue what they are doing.
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*/
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if (t->con.mode & CON_AXIS0) {
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drawLine(t, td->ob->obmat[3], td->axismtx[0], 'x', DRAWLIGHT);
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drawLine(t, td->ob->obmat[3], td->axismtx[0], 'X', DRAWLIGHT);
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}
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if (t->con.mode & CON_AXIS1) {
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drawLine(t, td->ob->obmat[3], td->axismtx[1], 'y', DRAWLIGHT);
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drawLine(t, td->ob->obmat[3], td->axismtx[1], 'Y', DRAWLIGHT);
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}
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if (t->con.mode & CON_AXIS2) {
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drawLine(t, td->ob->obmat[3], td->axismtx[2], 'z', DRAWLIGHT);
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drawLine(t, td->ob->obmat[3], td->axismtx[2], 'Z', DRAWLIGHT);
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}
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td++;
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for(i=1;i<t->total;i++,td++) {
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if (t->con.mode & CON_AXIS0) {
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drawLine(t, td->ob->obmat[3], td->axismtx[0], 'x', 0);
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drawLine(t, td->ob->obmat[3], td->axismtx[0], 'X', 0);
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}
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if (t->con.mode & CON_AXIS1) {
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drawLine(t, td->ob->obmat[3], td->axismtx[1], 'y', 0);
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drawLine(t, td->ob->obmat[3], td->axismtx[1], 'Y', 0);
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}
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if (t->con.mode & CON_AXIS2) {
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drawLine(t, td->ob->obmat[3], td->axismtx[2], 'z', 0);
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drawLine(t, td->ob->obmat[3], td->axismtx[2], 'Z', 0);
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}
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}
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}
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