RNA Ray casting function for python access, uses BVH acceleration structure (same as shrink wrap), very fast & useful for object placing scripts.
Python Example. hit_location, hit_normal, face_index = object.ray_cast(ray_start, ray_end) - first rna func to use multiple return values - currently casts in object space, may want to cast in worldspace too.
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@@ -49,6 +49,7 @@
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#include "BKE_object.h"
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#include "BKE_mesh.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_bvhutils.h"
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#include "BKE_customdata.h"
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#include "BKE_anim.h"
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@@ -365,6 +366,45 @@ static void rna_Mesh_assign_verts_to_group(Object *ob, bDeformGroup *group, int
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}
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*/
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void rna_Object_ray_cast(Object *ob, ReportList *reports, float ray_start[3], float ray_end[3], float r_location[3], float r_normal[3], int *index)
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{
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BVHTreeFromMesh treeData;
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if(ob->derivedFinal==NULL) {
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BKE_reportf(reports, RPT_ERROR, "object \"%s\" has no mesh data to be used for ray casting.", ob->id.name+2);
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return;
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}
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/* no need to managing allocation or freeing of the BVH data. this is generated and freed as needed */
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bvhtree_from_mesh_faces(&treeData, ob->derivedFinal, 0.0f, 4, 6);
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if(treeData.tree==NULL) {
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BKE_reportf(reports, RPT_ERROR, "object \"%s\" could not create internal data for ray casting.", ob->id.name+2);
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return;
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}
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else {
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BVHTreeRayHit hit;
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float ray_nor[3], dist;
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sub_v3_v3v3(ray_nor, ray_end, ray_start);
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dist= hit.dist = normalize_v3(ray_nor);
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hit.index = -1;
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if(BLI_bvhtree_ray_cast(treeData.tree, ray_start, ray_nor, 0.0f, &hit, treeData.raycast_callback, &treeData) != -1) {
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if(hit.dist<=dist) {
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copy_v3_v3(r_location, hit.co);
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copy_v3_v3(r_normal, hit.no);
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*index= hit.index;
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return;
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}
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}
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}
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zero_v3(r_location);
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zero_v3(r_normal);
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*index= -1;
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}
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#else
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void RNA_api_object(StructRNA *srna)
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@@ -438,6 +478,29 @@ void RNA_api_object(StructRNA *srna)
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parm= RNA_def_pointer(func, "key", "ShapeKey", "", "New shape keyblock.");
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RNA_def_function_return(func, parm);
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/* Ray Cast */
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func= RNA_def_function(srna, "ray_cast", "rna_Object_ray_cast");
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RNA_def_function_ui_description(func, "Cast a ray onto in object space.");
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RNA_def_function_flag(func, FUNC_USE_REPORTS);
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/* ray start and end */
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parm= RNA_def_float_vector(func, "start", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
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RNA_def_property_flag(parm, PROP_REQUIRED);
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parm= RNA_def_float_vector(func, "end", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
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RNA_def_property_flag(parm, PROP_REQUIRED);
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/* return location and normal */
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parm= RNA_def_float_vector(func, "location", 3, NULL, -FLT_MAX, FLT_MAX, "Location", "The hit location of this ray cast", -1e4, 1e4);
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RNA_def_property_flag(parm, PROP_THICK_WRAP);
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RNA_def_function_return_mark(func, parm);
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parm= RNA_def_float_vector(func, "normal", 3, NULL, -FLT_MAX, FLT_MAX, "Normal", "The face normal at the ray cast hit location", -1e4, 1e4);
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RNA_def_property_flag(parm, PROP_THICK_WRAP);
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RNA_def_function_return_mark(func, parm);
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parm= RNA_def_int(func, "index", 0, 0, 0, "", "The face index, -1 when no intersection is found.", 0, 0);
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RNA_def_function_return_mark(func, parm);
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/* DAG */
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func= RNA_def_function(srna, "make_display_list", "rna_Object_make_display_list");
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RNA_def_function_ui_description(func, "Update object's display data."); /* XXX describe better */
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