Fix T63023: wrong Eevee window coordinates for background.
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@@ -1905,9 +1905,7 @@ void node_tex_coord_background(
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object = coords;
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camera = vec3(co.xy, -co.z);
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window = (ProjectionMatrix[3][3] == 0.0) ?
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vec3(mtex_2d_mapping(I).xy * camerafac.xy + camerafac.zw, 0.0) :
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vec3(vec2(0.5) * camerafac.xy + camerafac.zw, 0.0);
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window = vec3(mtex_2d_mapping(I).xy * camerafac.xy + camerafac.zw, 0.0);
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reflection = -coords;
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}
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