Depsgraph: Fix wrong data type used for armature tag
Spotted by Ray aka LazyDodo, thanks!
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@@ -134,7 +134,7 @@ void DepsgraphNodeBuilder::build_splineik_pose(Scene *scene,
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void DepsgraphNodeBuilder::build_rig(Scene *scene, Object *object)
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{
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bArmature *armature = (bArmature *)object->data;
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const bool armature_tag = armature->id.tag;
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const short armature_tag = armature->id.tag;
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#ifdef WITH_COPY_ON_WRITE
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/* NOTE: We need to expand both object and armature, so this way we can
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* safely create object level pose.
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