fix for own mistake with mat4_to_loc_rot_size(), flipping the scale on negative matrix isn't correct.
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@@ -957,7 +957,6 @@ void mat4_to_loc_rot_size(float loc[3], float rot[3][3], float size[3], float wm
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float mat3[3][3]; /* wmat -> 3x3 */
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float mat3_n[3][3]; /* wmat -> normalized, 3x3 */
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float imat3_n[3][3]; /* wmat -> normalized & inverted, 3x3 */
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short is_neg;
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/* location */
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copy_v3_v3(loc, wmat[3]);
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@@ -966,9 +965,8 @@ void mat4_to_loc_rot_size(float loc[3], float rot[3][3], float size[3], float wm
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copy_m3_m4(mat3, wmat);
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/* so scale doesnt interfear with rotation [#24291] */
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/* note: this is a workaround for negative matrix not working for rotation conversion, FIXME */
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is_neg= is_negative_m3(mat3);
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normalize_m3_m3(mat3_n, mat3);
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if(is_neg) {
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if(is_negative_m3(mat3)) {
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negate_v3(mat3_n[0]);
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negate_v3(mat3_n[1]);
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negate_v3(mat3_n[2]);
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@@ -986,12 +984,6 @@ void mat4_to_loc_rot_size(float loc[3], float rot[3][3], float size[3], float wm
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size[0]= mat3[0][0];
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size[1]= mat3[1][1];
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size[2]= mat3[2][2];
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/* with a negative matrix, all scaled will be negative
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* flipping isnt needed but nicer to result in a positive scale */
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if(is_neg) {
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negate_v3(size);
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}
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}
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void scale_m3_fl(float m[][3], float scale)
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