Merge branch 'master' into blender2.8

This commit is contained in:
2018-05-04 11:51:07 +02:00

View File

@@ -1234,96 +1234,99 @@ bool RE_allow_render_generic_object(Object *ob)
#define DEPSGRAPH_WORKAROUND_HACK
#ifdef DEPSGRAPH_WORKAROUND_HACK
static void tag_dependend_objects_for_render(Scene *scene, int UNUSED(renderlay))
static void tag_dependend_object_for_render(Scene *scene, Object *object);
static void tag_dependend_group_for_render(Scene *scene, Group *group)
{
FOREACH_OBJECT_RENDERABLE_BEGIN(scene, object)
{
if (object->type == OB_MESH) {
if (RE_allow_render_generic_object(object)) {
ModifierData *md;
VirtualModifierData virtualModifierData;
if (group->id.tag & LIB_TAG_DOIT) {
return;
}
group->id.tag |= LIB_TAG_DOIT;
for (md = modifiers_getVirtualModifierList(object, &virtualModifierData);
md;
md = md->next)
{
if (!modifier_isEnabled(scene, md, eModifierMode_Render)) {
continue;
}
for (GroupObject *go = group->gobject.first; go != NULL; go = go->next) {
Object *object = go->ob;
tag_dependend_object_for_render(scene, object);
}
}
if (md->type == eModifierType_Boolean) {
BooleanModifierData *bmd = (BooleanModifierData *)md;
if (bmd->object && bmd->object->type == OB_MESH) {
DEG_id_tag_update(&bmd->object->id, OB_RECALC_DATA);
}
static void tag_dependend_object_for_render(Scene *scene, Object *object)
{
if (object->type == OB_MESH) {
if (RE_allow_render_generic_object(object)) {
ModifierData *md;
VirtualModifierData virtualModifierData;
if (object->particlesystem.first) {
DEG_id_tag_update(&object->id, OB_RECALC_DATA);
}
for (md = modifiers_getVirtualModifierList(object, &virtualModifierData);
md;
md = md->next)
{
if (!modifier_isEnabled(scene, md, eModifierMode_Render)) {
continue;
}
if (md->type == eModifierType_Boolean) {
BooleanModifierData *bmd = (BooleanModifierData *)md;
if (bmd->object && bmd->object->type == OB_MESH) {
DEG_id_tag_update(&bmd->object->id, OB_RECALC_DATA);
}
else if (md->type == eModifierType_Array) {
ArrayModifierData *amd = (ArrayModifierData *)md;
if (amd->start_cap && amd->start_cap->type == OB_MESH) {
DEG_id_tag_update(&amd->start_cap->id, OB_RECALC_DATA);
}
if (amd->end_cap && amd->end_cap->type == OB_MESH) {
DEG_id_tag_update(&amd->end_cap->id, OB_RECALC_DATA);
}
}
else if (md->type == eModifierType_Array) {
ArrayModifierData *amd = (ArrayModifierData *)md;
if (amd->start_cap && amd->start_cap->type == OB_MESH) {
DEG_id_tag_update(&amd->start_cap->id, OB_RECALC_DATA);
}
else if (md->type == eModifierType_Shrinkwrap) {
ShrinkwrapModifierData *smd = (ShrinkwrapModifierData *)md;
if (smd->target && smd->target->type == OB_MESH) {
DEG_id_tag_update(&smd->target->id, OB_RECALC_DATA);
}
if (amd->end_cap && amd->end_cap->type == OB_MESH) {
DEG_id_tag_update(&amd->end_cap->id, OB_RECALC_DATA);
}
else if (md->type == eModifierType_ParticleSystem) {
ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
ParticleSystem *psys = psmd->psys;
ParticleSettings *part = psys->part;
switch (part->ren_as) {
case PART_DRAW_OB:
if (part->dup_ob != NULL) {
DEG_id_tag_update(&part->dup_ob->id, OB_RECALC_DATA);
}
else if (md->type == eModifierType_Shrinkwrap) {
ShrinkwrapModifierData *smd = (ShrinkwrapModifierData *)md;
if (smd->target && smd->target->type == OB_MESH) {
DEG_id_tag_update(&smd->target->id, OB_RECALC_DATA);
}
}
else if (md->type == eModifierType_ParticleSystem) {
ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
ParticleSystem *psys = psmd->psys;
ParticleSettings *part = psys->part;
switch (part->ren_as) {
case PART_DRAW_OB:
if (part->dup_ob != NULL) {
DEG_id_tag_update(&part->dup_ob->id, OB_RECALC_DATA);
}
break;
case PART_DRAW_GR:
if (part->dup_group != NULL) {
for (GroupObject *go = part->dup_group->gobject.first;
go != NULL;
go = go->next)
{
DEG_id_tag_update(&go->ob->id, OB_RECALC_DATA);
}
break;
case PART_DRAW_GR:
if (part->dup_group != NULL) {
for (GroupObject *go = part->dup_group->gobject.first;
go != NULL;
go = go->next)
{
DEG_id_tag_update(&go->ob->id, OB_RECALC_DATA);
}
}
break;
}
}
break;
}
}
}
}
}
FOREACH_OBJECT_RENDERABLE_END;
if (object->dup_group != NULL) {
tag_dependend_group_for_render(scene, object->dup_group);
}
}
#endif
#define DEPSGRAPH_WORKAROUND_GROUP_HACK
#ifdef DEPSGRAPH_WORKAROUND_GROUP_HACK
/**
* Make sure the COLLECTION_VIEWPORT / COLLECTION_RENDER is considered
* for the collections visibility.
*
* This won't be needed anymore once we have depsgraph per render engine.
*/
static void tag_groups_for_render(Render *re)
static void tag_dependend_objects_for_render(Main *bmain, Scene *scene)
{
for (Group *group = re->main->group.first; group; group = group->id.next) {
DEG_id_tag_update(&group->id, 0);
BKE_main_id_tag_idcode(bmain, ID_GR, LIB_TAG_DOIT, false);
FOREACH_OBJECT_RENDERABLE_BEGIN(scene, object)
{
tag_dependend_object_for_render(scene, object);
}
#ifdef WITH_FREESTYLE
if (re->freestyle_bmain) {
for (Group *group = re->freestyle_bmain->group.first; group; group = group->id.next) {
DEG_id_tag_update(&group->id, 0);
}
}
#endif
FOREACH_OBJECT_RENDERABLE_END;
}
#endif
@@ -1331,14 +1334,11 @@ static void tag_scenes_for_render(Render *re)
{
bNode *node;
Scene *sce;
#ifdef DEPSGRAPH_WORKAROUND_HACK
int renderlay = re->lay;
#endif
for (sce = re->main->scene.first; sce; sce = sce->id.next) {
sce->id.tag &= ~LIB_TAG_DOIT;
#ifdef DEPSGRAPH_WORKAROUND_HACK
tag_dependend_objects_for_render(sce, renderlay);
tag_dependend_objects_for_render(re->main, sce);
#endif
}
@@ -1347,7 +1347,7 @@ static void tag_scenes_for_render(Render *re)
for (sce = re->freestyle_bmain->scene.first; sce; sce = sce->id.next) {
sce->id.tag &= ~LIB_TAG_DOIT;
#ifdef DEPSGRAPH_WORKAROUND_HACK
tag_dependend_objects_for_render(sce, renderlay);
tag_dependend_objects_for_render(re->freestyle_bmain, sce);
#endif
}
}
@@ -1356,7 +1356,7 @@ static void tag_scenes_for_render(Render *re)
if (RE_GetCamera(re) && composite_needs_render(re->scene, 1)) {
re->scene->id.tag |= LIB_TAG_DOIT;
#ifdef DEPSGRAPH_WORKAROUND_HACK
tag_dependend_objects_for_render(re->scene, renderlay);
tag_dependend_objects_for_render(re->main, re->scene);
#endif
}
@@ -1389,7 +1389,7 @@ static void tag_scenes_for_render(Render *re)
node->flag |= NODE_TEST;
node->id->tag |= LIB_TAG_DOIT;
#ifdef DEPSGRAPH_WORKAROUND_HACK
tag_dependend_objects_for_render(scene, renderlay);
tag_dependend_objects_for_render(re->main, scene);
#endif
}
}