Down with smart, up with simple!
I now use the widget polygon code to generate a mask quad strip, 
draw it over the image, and then the AA outline. Should work on
all systems.
This commit is contained in:
2009-06-08 12:39:39 +00:00
parent 098a0840a4
commit c33b6a54f7

View File

@@ -279,13 +279,11 @@ static int round_box_shadow_edges(float (*vert)[2], rcti *rect, float rad, int r
return tot;
}
static void round_box_edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, float rad)
/* this call has 1 extra arg to allow mask outline */
static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, float rad, float radi)
{
float vec[9][2], veci[9][2];
float minx= rect->xmin, miny= rect->ymin, maxx= rect->xmax, maxy= rect->ymax;
float radi; /* rad inner */
float minxi= minx + 1.0f; /* boundbox inner */
float maxxi= maxx - 1.0f;
float minyi= miny + 1.0f;
@@ -297,7 +295,8 @@ static void round_box_edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, flo
if(2.0f*rad > rect->ymax-rect->ymin)
rad= 0.5f*(rect->ymax-rect->ymin);
radi= rad - 1.0f;
if(2.0f*(radi+1.0f) > rect->ymax-rect->ymin)
radi= 0.5f*(rect->ymax-rect->ymin) - 1.0f;
/* mult */
for(a=0; a<9; a++) {
@@ -422,6 +421,12 @@ static void round_box_edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, flo
wt->totvert= tot;
}
static void round_box_edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, float rad)
{
round_box__edges(wt, roundboxalign, rect, rad, rad-1.0f);
}
/* based on button rect, return scaled array of triangles */
static void widget_num_tria(uiWidgetTrias *tria, rcti *rect, float triasize, char where)
{
@@ -536,6 +541,21 @@ static void round_box_shade_col4(char *col1, char *col2, float fac)
glColor4ubv(col);
}
static void widgetbase_outline(uiWidgetBase *wtb)
{
int a;
/* outline */
glBegin(GL_QUAD_STRIP);
for(a=0; a<wtb->totvert; a++) {
glVertex2fv(wtb->outer_v[a]);
glVertex2fv(wtb->inner_v[a]);
}
glVertex2fv(wtb->outer_v[0]);
glVertex2fv(wtb->inner_v[0]);
glEnd();
}
static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
{
int j, a;
@@ -1366,11 +1386,12 @@ static void ui_draw_but_HSVCUBE(uiBut *but, rcti *rect)
static void widget_numbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
{
uiWidgetBase wtb;
float rad= 0.5f*(rect->ymax - rect->ymin);
widget_init(&wtb);
/* fully rounded */
round_box_edges(&wtb, roundboxalign, rect, 0.5f*(rect->ymax - rect->ymin));
round_box_edges(&wtb, roundboxalign, rect, rad);
/* decoration */
if(!(state & UI_TEXTINPUT)) {
@@ -1503,11 +1524,12 @@ static void widget_pulldownbut(uiWidgetColors *wcol, rcti *rect, int state, int
{
if(state & UI_ACTIVE) {
uiWidgetBase wtb;
float rad= 0.5f*(rect->ymax - rect->ymin);
widget_init(&wtb);
/* fully rounded */
round_box_edges(&wtb, roundboxalign, rect, 0.5f*(rect->ymax - rect->ymin));
round_box_edges(&wtb, roundboxalign, rect, rad);
widgetbase_draw(&wtb, wcol);
}
@@ -1589,11 +1611,12 @@ static void widget_but(uiWidgetColors *wcol, rcti *rect, int state, int roundbox
static void widget_roundbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
{
uiWidgetBase wtb;
float rad= 0.5f*(rect->ymax - rect->ymin);
widget_init(&wtb);
/* fully rounded */
round_box_edges(&wtb, roundboxalign, rect, 0.5f*(rect->ymax - rect->ymin));
round_box_edges(&wtb, roundboxalign, rect, rad);
widgetbase_draw(&wtb, wcol);
}
@@ -1601,7 +1624,6 @@ static void widget_roundbut(uiWidgetColors *wcol, rcti *rect, int state, int rou
static void widget_draw_extra_mask(const bContext *C, uiBut *but, uiWidgetType *wt, rcti *rect)
{
uiWidgetBase wtb;
uiWidgetColors *wcol= &wt->wcol;
char col[4];
/* state copy! */
@@ -1609,35 +1631,22 @@ static void widget_draw_extra_mask(const bContext *C, uiBut *but, uiWidgetType *
widget_init(&wtb);
/* filled rect in back color, alpha 1 */
UI_GetThemeColor4ubv(TH_BACK, col);
col[3]= 255;
glColor4ubv(col);
glRecti(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
/* inner mask with alpha zero */
wcol->inner[0]= wcol->inner[1]= wcol->inner[2]= wcol->inner[3]= 0;
wtb.outline= 0;
round_box_edges(&wtb, 15, rect, 5.0f);
glBlendFunc(GL_ONE, GL_ZERO);
widgetbase_draw(&wtb, wcol);
if(but->block->drawextra) {
//glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE);
//glEnable(GL_BLEND);
but->block->drawextra(C, but->poin, rect);
//glDisable(GL_BLEND);
//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* make mask to draw over image */
UI_GetThemeColor3ubv(TH_BACK, col);
glColor3ubv(col);
round_box__edges(&wtb, 15, rect, 0.0f, 4.0);
widgetbase_outline(&wtb);
}
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* outline */
round_box_edges(&wtb, 15, rect, 5.0f);
wtb.outline= 1;
wtb.inner= 0;
widgetbase_draw(&wtb, wcol);
widgetbase_draw(&wtb, &wt->wcol);
}