BGE: Remove duplicated audio panel from Render context

This commit removes the audio panel from Render context as it exists a similar panel in Scene context.
Also, it gives to the Distance Model a similar UI layout as it was in the removed render->audio panel
This commit is contained in:
2015-01-29 18:22:42 +11:00
committed by Campbell Barton
parent 3cf7a8008e
commit c44d7b0340
2 changed files with 4 additions and 19 deletions

View File

@@ -519,22 +519,6 @@ class SCENE_PT_game_navmesh(SceneButtonsPanel, Panel):
row.prop(rd, "sample_max_error")
class RENDER_PT_game_sound(RenderButtonsPanel, Panel):
bl_label = "Sound"
COMPAT_ENGINES = {'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
scene = context.scene
layout.prop(scene, "audio_distance_model")
col = layout.column(align=True)
col.prop(scene, "audio_doppler_speed", text="Speed")
col.prop(scene, "audio_doppler_factor")
class WorldButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'

View File

@@ -263,10 +263,11 @@ class SCENE_PT_audio(SceneButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label("Listener:")
col.label("Distance Model:")
col.prop(scene, "audio_distance_model", text="")
col.prop(scene, "audio_doppler_speed", text="Speed")
col.prop(scene, "audio_doppler_factor", text="Doppler")
sub = col.column(align=True)
sub.prop(scene, "audio_doppler_speed", text="Speed")
sub.prop(scene, "audio_doppler_factor", text="Doppler")
col = split.column()
col.label("Format:")