UI: Fix point size and line width ignoring UI scaling option
This commit is contained in:
@@ -519,7 +519,7 @@ static void gizmo_ruler_draw(const bContext *C, wmGizmo *gz)
|
||||
|
||||
/* anti-aliased lines for more consistent appearance */
|
||||
GPU_line_smooth(true);
|
||||
GPU_line_width(1.0f * U.pixelsize);
|
||||
GPU_line_width(1.0f);
|
||||
|
||||
BLF_enable(blf_mono_font, BLF_ROTATION);
|
||||
BLF_size(blf_mono_font, 14 * U.pixelsize, U.dpi);
|
||||
|
||||
@@ -432,7 +432,7 @@ static void ruler_info_draw_pixel(const struct bContext *C, ARegion *ar, void *a
|
||||
|
||||
/* anti-aliased lines for more consistent appearance */
|
||||
GPU_line_smooth(true);
|
||||
GPU_line_width(1.0f * U.pixelsize);
|
||||
GPU_line_width(1.0f);
|
||||
|
||||
BLF_enable(blf_mono_font, BLF_ROTATION);
|
||||
BLF_size(blf_mono_font, 14 * U.pixelsize, U.dpi);
|
||||
|
||||
@@ -347,7 +347,7 @@ void ED_region_draw_mouse_line_cb(const bContext *C, ARegion *ar, void *arg_info
|
||||
|
||||
const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
||||
|
||||
GPU_line_width(1.0f * U.pixelsize);
|
||||
GPU_line_width(1.0f);
|
||||
|
||||
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
|
||||
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "DNA_userdef_types.h"
|
||||
|
||||
#include "GPU_glew.h"
|
||||
#include "GPU_state.h"
|
||||
|
||||
@@ -110,12 +112,12 @@ void GPU_line_stipple(bool enable)
|
||||
|
||||
void GPU_line_width(float width)
|
||||
{
|
||||
glLineWidth(width);
|
||||
glLineWidth(width * U.pixelsize);
|
||||
}
|
||||
|
||||
void GPU_point_size(float size)
|
||||
{
|
||||
glPointSize(size);
|
||||
glPointSize(size * U.pixelsize);
|
||||
}
|
||||
|
||||
void GPU_polygon_smooth(bool enable)
|
||||
|
||||
Reference in New Issue
Block a user