UI: Fix point size and line width ignoring UI scaling option

This commit is contained in:
2018-10-30 16:21:44 +01:00
parent 26223f8d9a
commit c4f69794ca
4 changed files with 7 additions and 5 deletions

View File

@@ -519,7 +519,7 @@ static void gizmo_ruler_draw(const bContext *C, wmGizmo *gz)
/* anti-aliased lines for more consistent appearance */
GPU_line_smooth(true);
GPU_line_width(1.0f * U.pixelsize);
GPU_line_width(1.0f);
BLF_enable(blf_mono_font, BLF_ROTATION);
BLF_size(blf_mono_font, 14 * U.pixelsize, U.dpi);

View File

@@ -432,7 +432,7 @@ static void ruler_info_draw_pixel(const struct bContext *C, ARegion *ar, void *a
/* anti-aliased lines for more consistent appearance */
GPU_line_smooth(true);
GPU_line_width(1.0f * U.pixelsize);
GPU_line_width(1.0f);
BLF_enable(blf_mono_font, BLF_ROTATION);
BLF_size(blf_mono_font, 14 * U.pixelsize, U.dpi);

View File

@@ -347,7 +347,7 @@ void ED_region_draw_mouse_line_cb(const bContext *C, ARegion *ar, void *arg_info
const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
GPU_line_width(1.0f * U.pixelsize);
GPU_line_width(1.0f);
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);

View File

@@ -25,6 +25,8 @@
*
*/
#include "DNA_userdef_types.h"
#include "GPU_glew.h"
#include "GPU_state.h"
@@ -110,12 +112,12 @@ void GPU_line_stipple(bool enable)
void GPU_line_width(float width)
{
glLineWidth(width);
glLineWidth(width * U.pixelsize);
}
void GPU_point_size(float size)
{
glPointSize(size);
glPointSize(size * U.pixelsize);
}
void GPU_polygon_smooth(bool enable)