Merging trunk up to r38193.

This commit is contained in:
2011-07-07 16:34:19 +00:00
7 changed files with 58 additions and 44 deletions

View File

@@ -144,15 +144,18 @@ void WVDataWrapper::print()
}
#endif
void UVDataWrapper::getUV(int uv_index[2], float *uv)
void UVDataWrapper::getUV(int uv_index, float *uv)
{
int stride = mVData->getStride(0);
if(stride==0) stride = 2;
switch(mVData->getType()) {
case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
{
COLLADAFW::ArrayPrimitiveType<float>* values = mVData->getFloatValues();
if (values->empty()) return;
uv[0] = (*values)[uv_index[0]];
uv[1] = (*values)[uv_index[1]];
uv[0] = (*values)[uv_index*stride];
uv[1] = (*values)[uv_index*stride + 1];
}
break;
@@ -160,8 +163,8 @@ void UVDataWrapper::getUV(int uv_index[2], float *uv)
{
COLLADAFW::ArrayPrimitiveType<double>* values = mVData->getDoubleValues();
if (values->empty()) return;
uv[0] = (float)(*values)[uv_index[0]];
uv[1] = (float)(*values)[uv_index[1]];
uv[0] = (float)(*values)[uv_index*stride];
uv[1] = (float)(*values)[uv_index*stride + 1];
}
break;
@@ -197,54 +200,36 @@ void MeshImporter::rotate_face_indices(MFace *mface) {
void MeshImporter::set_face_uv(MTFace *mtface, UVDataWrapper &uvs,
COLLADAFW::IndexList& index_list, unsigned int *tris_indices)
{
int uv_indices[4][2];
// per face vertex indices, this means for quad we have 4 indices, not 8
COLLADAFW::UIntValuesArray& indices = index_list.getIndices();
// make indices into FloatOrDoubleArray
for (int i = 0; i < 3; i++) {
int uv_index = indices[tris_indices[i]];
uv_indices[i][0] = uv_index * 2;
uv_indices[i][1] = uv_index * 2 + 1;
}
uvs.getUV(uv_indices[0], mtface->uv[0]);
uvs.getUV(uv_indices[1], mtface->uv[1]);
uvs.getUV(uv_indices[2], mtface->uv[2]);
uvs.getUV(indices[tris_indices[0]], mtface->uv[0]);
uvs.getUV(indices[tris_indices[1]], mtface->uv[1]);
uvs.getUV(indices[tris_indices[2]], mtface->uv[2]);
}
void MeshImporter::set_face_uv(MTFace *mtface, UVDataWrapper &uvs,
COLLADAFW::IndexList& index_list, int index, bool quad)
{
int uv_indices[4][2];
// per face vertex indices, this means for quad we have 4 indices, not 8
COLLADAFW::UIntValuesArray& indices = index_list.getIndices();
// make indices into FloatOrDoubleArray
for (int i = 0; i < (quad ? 4 : 3); i++) {
int uv_index = indices[index + i];
uv_indices[i][0] = uv_index * 2;
uv_indices[i][1] = uv_index * 2 + 1;
}
uvs.getUV(indices[index + 0], mtface->uv[0]);
uvs.getUV(indices[index + 1], mtface->uv[1]);
uvs.getUV(indices[index + 2], mtface->uv[2]);
uvs.getUV(uv_indices[0], mtface->uv[0]);
uvs.getUV(uv_indices[1], mtface->uv[1]);
uvs.getUV(uv_indices[2], mtface->uv[2]);
if (quad) uvs.getUV(uv_indices[3], mtface->uv[3]);
if (quad) uvs.getUV(indices[index + 3], mtface->uv[3]);
#ifdef COLLADA_DEBUG
/*if (quad) {
fprintf(stderr, "face uv:\n"
"((%d, %d), (%d, %d), (%d, %d), (%d, %d))\n"
"((%d, %d, %d, %d))\n"
"((%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f))\n",
uv_indices[0][0], uv_indices[0][1],
uv_indices[1][0], uv_indices[1][1],
uv_indices[2][0], uv_indices[2][1],
uv_indices[3][0], uv_indices[3][1],
indices[index + 0],
indices[index + 1],
indices[index + 2],
indices[index + 3],
mtface->uv[0][0], mtface->uv[0][1],
mtface->uv[1][0], mtface->uv[1][1],
@@ -253,12 +238,12 @@ void MeshImporter::set_face_uv(MTFace *mtface, UVDataWrapper &uvs,
}
else {
fprintf(stderr, "face uv:\n"
"((%d, %d), (%d, %d), (%d, %d))\n"
"((%d, %d, %d))\n"
"((%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f))\n",
uv_indices[0][0], uv_indices[0][1],
uv_indices[1][0], uv_indices[1][1],
uv_indices[2][0], uv_indices[2][1],
indices[index + 0],
indices[index + 1],
indices[index + 2],
mtface->uv[0][0], mtface->uv[0][1],
mtface->uv[1][0], mtface->uv[1][1],

View File

@@ -69,7 +69,7 @@ public:
void print();
#endif
void getUV(int uv_index[2], float *uv);
void getUV(int uv_index, float *uv);
};
class MeshImporter : public MeshImporterBase

View File

@@ -34,6 +34,7 @@
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_key_types.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
@@ -2093,6 +2094,7 @@ static void list_item_row(bContext *C, uiLayout *layout, PointerRNA *ptr, Pointe
}
else if(itemptr->type == &RNA_ShapeKey) {
Object *ob= (Object*)activeptr->data;
Key *key= (Key*)itemptr->data;
split= uiLayoutSplit(sub, 0.75f, 0);
@@ -2100,7 +2102,7 @@ static void list_item_row(bContext *C, uiLayout *layout, PointerRNA *ptr, Pointe
uiBlockSetEmboss(block, UI_EMBOSSN);
row= uiLayoutRow(split, 1);
if(i == 0) uiItemL(row, "", ICON_NONE);
if(i == 0 || (key->type != KEY_RELATIVE)) uiItemL(row, "", ICON_NONE);
else uiItemR(row, itemptr, "value", 0, "", ICON_NONE);
if(ob->mode == OB_MODE_EDIT && !((ob->shapeflag & OB_SHAPE_EDIT_MODE) && ob->type == OB_MESH))

View File

@@ -5262,7 +5262,7 @@ static void outliner_draw_tree(bContext *C, uiBlock *block, Scene *scene, ARegio
outliner_draw_selection(ar, soops, &soops->tree, &starty);
// grey hierarchy lines
UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.2f);
UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.4f);
starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y/2-OL_Y_OFFSET;
startx= 6;
outliner_draw_hierarchy(soops, &soops->tree, startx, &starty);

View File

@@ -585,6 +585,25 @@ static void rna_PoseChannel_matrix_basis_set(PointerRNA *ptr, const float *value
pchan_apply_mat4(pchan, (float (*)[4])values, FALSE); /* no compat for predictable result */
}
static void rna_PoseChannel_matrix_set(PointerRNA *ptr, const float *values)
{
bPoseChannel *pchan= (bPoseChannel*)ptr->data;
Object *ob= (Object*)ptr->id.data;
float umat[4][4]= MAT4_UNITY;
float tmat[4][4];
/* recalculate pose matrix with only parent transformations,
* bone loc/sca/rot is ignored, scene and frame are not used. */
where_is_pose_bone(NULL, ob, pchan, 0.0f, FALSE);
/* find the matrix, need to remove the bone transforms first so this is
* calculated as a matrix to set rather then a difference ontop of whats
* already there. */
pchan_apply_mat4(pchan, umat, FALSE);
armature_mat_pose_to_bone(pchan, (float (*)[4])values, tmat);
pchan_apply_mat4(pchan, tmat, FALSE); /* no compat for predictable result */
}
#else
static void rna_def_bone_group(BlenderRNA *brna)
@@ -830,8 +849,9 @@ static void rna_def_pose_channel(BlenderRNA *brna)
prop= RNA_def_property(srna, "matrix", PROP_FLOAT, PROP_MATRIX);
RNA_def_property_float_sdna(prop, NULL, "pose_mat");
RNA_def_property_multi_array(prop, 2, matrix_dimsize);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_float_funcs(prop, NULL, "rna_PoseChannel_matrix_set", NULL);
RNA_def_property_ui_text(prop, "Pose Matrix", "Final 4x4 matrix after constraints and drivers are applied (object space)");
RNA_def_property_update(prop, NC_OBJECT|ND_POSE, "rna_Pose_update");
/* Head/Tail Coordinates (in Pose Space) - Automatically calculated... */
prop= RNA_def_property(srna, "head", PROP_FLOAT, PROP_TRANSLATION);

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@@ -64,6 +64,7 @@ extern "C"
#include "BKE_node.h"
#include "BKE_report.h"
#include "BKE_library.h"
#include "BLI_threads.h"
#include "BLI_blenlib.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
@@ -399,7 +400,11 @@ int main(int argc, char** argv)
::DisposeNibReference(nibRef);
*/
#endif // __APPLE__
// We don't use threads directly in the BGE, but we need to call this so things like
// freeing up GPU_Textures works correctly.
BLI_threadapi_init();
RNA_init();
init_nodesystem();

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@@ -40,6 +40,8 @@ incs = ['.',
'#source/blender/gpu',
'#extern/glew/include']
incs.append(env['BF_PTHREADS_INC'])
defs = [ 'GLEW_STATIC' ]
if env['WITH_BF_PYTHON']: