Cleanup: spelling in comments
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@@ -2063,7 +2063,7 @@ void GeometryManager::device_update(Device *device,
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* for meshes with correct bounding boxes.
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*
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* This wouldn't cause wrong results, just true
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* displacement might be less optimal ot calculate.
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* displacement might be less optimal to calculate.
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*/
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scene->object_manager->need_flags_update = old_need_object_flags_update;
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}
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@@ -32,7 +32,7 @@ typedef function<void(void)> TaskRunFunction;
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/* Task Pool
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*
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* Pool of tasks that will be executed by the central TaskScheduler.For each
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* Pool of tasks that will be executed by the central TaskScheduler. For each
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* pool, we can wait for all tasks to be done, or cancel them before they are
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* done.
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*
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@@ -77,7 +77,7 @@ class TaskPool {
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/* Task Scheduler
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*
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* Central scheduler that holds running threads ready to execute tasks. A singe
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* Central scheduler that holds running threads ready to execute tasks. A single
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* queue holds the task from all pools. */
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class TaskScheduler {
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