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Fix numerical issues with plane track compositor node with empty input

No changes in the interface, but avoids spam in the console about
inability to find a solution for homography transform from singularity.
This commit is contained in:
2022-06-30 11:09:19 +02:00
parent b544225202
commit c64d1b23df

View File

@@ -66,9 +66,18 @@ void PlaneDistortWarpImageOperation::calculate_corners(const float corners[4][2]
const NodeOperation *image = get_input_operation(0);
const int width = image->get_width();
const int height = image->get_height();
MotionSample *sample_data = &samples_[sample];
/* If the image which is to be warped empty assume unit transform and don't attempt to calculate
* actual homography (otherwise homography solver will attempt to deal with singularity). */
if (width == 0 || height == 0) {
unit_m3(sample_data->perspective_matrix);
return;
}
float frame_corners[4][2] = {
{0.0f, 0.0f}, {(float)width, 0.0f}, {(float)width, (float)height}, {0.0f, (float)height}};
MotionSample *sample_data = &samples_[sample];
BKE_tracking_homography_between_two_quads(
sample_data->frame_space_corners, frame_corners, sample_data->perspective_matrix);
}