- removed "SILLY CODE" comment. :-)
it is from zr, a note to remind him to have better drawing of procuderal duplicators in Blender. the code below that comment was mostly a copy from code it used before already. writing it more efficient would give a gain of about 20 code lines...
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@@ -955,7 +955,6 @@ void drawview3dspace(ScrArea *sa, void *spacedata)
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base= base->next;
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}
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/* SILLY CODE!!!! */
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/* duplis, draw as last to make sure the displists are ok */
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base= G.scene->base.first;
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while(base) {
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