Cleanup: use const args

This commit is contained in:
2019-01-22 12:08:33 +11:00
parent 46d56872d0
commit c7768bcf4b
2 changed files with 10 additions and 10 deletions

View File

@@ -319,7 +319,7 @@ DRWShadingGroup *shgroup_dynlines_flat_color(DRWPass *pass)
return grp;
}
DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, float color[4])
DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, const float color[4])
{
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
@@ -335,7 +335,7 @@ DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, float colo
return grp;
}
DRWShadingGroup *shgroup_dynpoints_uniform_color(DRWPass *pass, float color[4], float *size)
DRWShadingGroup *shgroup_dynpoints_uniform_color(DRWPass *pass, const float color[4], const float *size)
{
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
@@ -347,7 +347,7 @@ DRWShadingGroup *shgroup_dynpoints_uniform_color(DRWPass *pass, float color[4],
return grp;
}
DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, float color[4])
DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, const float color[4])
{
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_GROUNDLINE);
@@ -357,7 +357,7 @@ DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, float color[4]
return grp;
}
DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, float color[4])
DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, const float color[4])
{
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_GROUNDPOINT);
@@ -368,7 +368,7 @@ DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, float color[4
return grp;
}
DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct GPUBatch *geom, float *size)
DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct GPUBatch *geom, const float *size)
{
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR);

View File

@@ -128,11 +128,11 @@ void DRW_globals_free(void);
void DRW_shgroup_world_clip_planes_from_rv3d(struct DRWShadingGroup *shgrp, const RegionView3D *rv3d);
struct DRWShadingGroup *shgroup_dynlines_flat_color(struct DRWPass *pass);
struct DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(struct DRWPass *pass, float color[4]);
struct DRWShadingGroup *shgroup_dynpoints_uniform_color(struct DRWPass *pass, float color[4], float *size);
struct DRWShadingGroup *shgroup_groundlines_uniform_color(struct DRWPass *pass, float color[4]);
struct DRWShadingGroup *shgroup_groundpoints_uniform_color(struct DRWPass *pass, float color[4]);
struct DRWShadingGroup *shgroup_instance_screenspace(struct DRWPass *pass, struct GPUBatch *geom, float *size);
struct DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(struct DRWPass *pass, const float color[4]);
struct DRWShadingGroup *shgroup_dynpoints_uniform_color(struct DRWPass *pass, const float color[4], const float *size);
struct DRWShadingGroup *shgroup_groundlines_uniform_color(struct DRWPass *pass, const float color[4]);
struct DRWShadingGroup *shgroup_groundpoints_uniform_color(struct DRWPass *pass, const float color[4]);
struct DRWShadingGroup *shgroup_instance_screenspace(struct DRWPass *pass, struct GPUBatch *geom, const float *size);
struct DRWShadingGroup *shgroup_instance_solid(struct DRWPass *pass, struct GPUBatch *geom);
struct DRWShadingGroup *shgroup_instance_wire(struct DRWPass *pass, struct GPUBatch *geom);
struct DRWShadingGroup *shgroup_instance_screen_aligned(struct DRWPass *pass, struct GPUBatch *geom);