bugfix [#25824] Quats + Camera + Fly = Madness
ensure quat, delta rotation is set to a unit quaternion on older files.
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@@ -123,6 +123,7 @@ void mid_v3_v3v3(float r[3], const float a[3], const float b[3]);
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/********************************* Comparison ********************************/
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/********************************* Comparison ********************************/
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MINLINE int is_zero_v3(const float a[3]);
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MINLINE int is_zero_v3(const float a[3]);
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MINLINE int is_zero_v4(const float a[4]);
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MINLINE int is_one_v3(const float a[3]);
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MINLINE int is_one_v3(const float a[3]);
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MINLINE int equals_v2v2(const float *v1, const float *v2);
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MINLINE int equals_v2v2(const float *v1, const float *v2);
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@@ -427,11 +427,16 @@ MINLINE void normal_float_to_short_v3(short *out, const float *in)
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/********************************* Comparison ********************************/
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/********************************* Comparison ********************************/
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MINLINE int is_zero_v3(const float *v)
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MINLINE int is_zero_v3(const float v[3])
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{
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{
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return (v[0] == 0 && v[1] == 0 && v[2] == 0);
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return (v[0] == 0 && v[1] == 0 && v[2] == 0);
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}
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}
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MINLINE int is_zero_v4(const float v[4])
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{
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return (v[0] == 0 && v[1] == 0 && v[2] == 0 && v[3] == 0);
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}
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MINLINE int is_one_v3(const float *v)
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MINLINE int is_one_v3(const float *v)
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{
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{
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return (v[0] == 1 && v[1] == 1 && v[2] == 1);
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return (v[0] == 1 && v[1] == 1 && v[2] == 1);
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@@ -11323,10 +11323,22 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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/* fix for bones that didn't have arm_roll before */
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/* fix for bones that didn't have arm_roll before */
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bArmature* arm;
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bArmature* arm;
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Bone* bone;
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Bone* bone;
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Object *ob;
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for (arm = main->armature.first; arm; arm = arm->id.next)
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for (arm = main->armature.first; arm; arm = arm->id.next)
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for (bone = arm->bonebase.first; bone; bone = bone->next)
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for (bone = arm->bonebase.first; bone; bone = bone->next)
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do_version_bone_roll_256(bone);
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do_version_bone_roll_256(bone);
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/* fix for objects which have zero dquat's
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* since this is multiplied with the quat rather then added */
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for(ob= main->object.first; ob; ob= ob->id.next) {
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if(is_zero_v4(ob->dquat)) {
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unit_qt(ob->dquat);
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}
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if(is_zero_v3(ob->drotAxis) && ob->drotAngle == 0.0f) {
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unit_axis_angle(ob->drotAxis, &ob->drotAngle);
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}
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}
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}
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}
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/* put compatibility code here until next subversion bump */
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/* put compatibility code here until next subversion bump */
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