Manipulator: use matrix to convert view coords

Was doing this with property get/set but this made view operations
require refreshing manipulator properties.
Simplify by operating on properties in their own space.

Also disable clamping for now since it assumes pixel-space.
This commit is contained in:
2017-08-03 19:45:56 +10:00
parent e92cf80a5c
commit c8d02fce93
3 changed files with 34 additions and 33 deletions

View File

@@ -172,19 +172,20 @@ bool manipulator_window_project_2d(
bContext *C, const struct wmManipulator *mpr, const float mval[2], int axis, bool use_offset,
float r_co[2])
{
float mat[4][4];
if (use_offset) {
mul_m4_m4m4(mat, mpr->matrix_basis, mpr->matrix_offset);
}
else {
copy_m4_m4(mat, mpr->matrix_basis);
}
/* rotate mouse in relation to the center and relocate it */
if (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_3D) {
/* For 3d views, transform 2D mouse pos onto plane. */
View3D *v3d = CTX_wm_view3d(C);
ARegion *ar = CTX_wm_region(C);
float mat[4][4];
if (use_offset) {
mul_m4_m4m4(mat, mpr->matrix_basis, mpr->matrix_offset);
}
else {
copy_m4_m4(mat, mpr->matrix_basis);
}
float plane[4];
plane_from_point_normal_v3(plane, mat[3], mat[2]);
@@ -207,11 +208,11 @@ bool manipulator_window_project_2d(
return false;
}
else {
sub_v2_v2v2(r_co, mval, mpr->matrix_basis[3]);
if (use_offset) {
r_co[0] -= mpr->matrix_offset[3][0];
r_co[1] -= mpr->matrix_offset[3][1];
}
float co[3] = {mval[0], mval[1], 0.0f};
float imat[4][4];
invert_m4_m4(imat, mat);
mul_m4_v3(imat, co);
copy_v2_v2(r_co, co);
return true;
}
}

View File

@@ -483,12 +483,14 @@ static void manipulator_rect_transform_modal(
eWM_ManipulatorTweak UNUSED(tweak_flag))
{
const int transform_flag = RNA_enum_get(mpr->ptr, "transform");
const bool use_clamp = (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_3D) == 0;
const bool pivot_center = (transform_flag & ED_MANIPULATOR_RECT_TRANSFORM_FLAG_TRANSLATE) == 0;
RectTransformInteraction *data = mpr->interaction_data;
#if 0
/* needed here as well in case clamping occurs */
const bool use_clamp = (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_3D) == 0;
const float orig_ofx = mpr->matrix_offset[3][0];
const float orig_ofy = mpr->matrix_offset[3][1];
#endif
float point_local[2];
@@ -551,14 +553,14 @@ static void manipulator_rect_transform_modal(
BLI_assert(0);
}
/* TODO(campbell): Complicates things too much since not all scales are in the same space. */
#if 0
/* clamping - make sure manipulator is at least 5 pixels wide */
if (use_clamp == false) {
/* pass */
}
else if (transform_flag & ED_MANIPULATOR_RECT_TRANSFORM_FLAG_SCALE_UNIFORM) {
if (scale[0] < MANIPULATOR_RECT_MIN_WIDTH / dims[1] ||
scale[0] < MANIPULATOR_RECT_MIN_WIDTH / dims[0])
{
if (scale[0] < MANIPULATOR_RECT_MIN_WIDTH / max_ff(dims[0], dims[1])) {
scale[0] = max_ff(MANIPULATOR_RECT_MIN_WIDTH / dims[1], MANIPULATOR_RECT_MIN_WIDTH / dims[0]);
mpr->matrix_offset[3][0] = orig_ofx;
mpr->matrix_offset[3][1] = orig_ofy;
@@ -574,6 +576,7 @@ static void manipulator_rect_transform_modal(
mpr->matrix_offset[3][1] = orig_ofy;
}
}
#endif
{
wmManipulatorProperty *mpr_prop = WM_manipulator_target_property_find(mpr, "scale");

View File

@@ -250,11 +250,10 @@ static void manipulator_render_border_prop_size_get(
float *value = value_p;
BLI_assert(mpr_prop->type->array_length == 2);
struct CameraViewWidgetGroup *viewgroup = mpr_prop->custom_func.user_data;
const rctf *view_border = &viewgroup->state.view_border;
const rctf *border = viewgroup->state.edit_border;
value[0] = BLI_rctf_size_x(border) * BLI_rctf_size_x(view_border);
value[1] = BLI_rctf_size_y(border) * BLI_rctf_size_y(view_border);
value[0] = BLI_rctf_size_x(border);
value[1] = BLI_rctf_size_y(border);
}
static void manipulator_render_border_prop_size_set(
@@ -263,14 +262,10 @@ static void manipulator_render_border_prop_size_set(
{
const float *value = value_p;
struct CameraViewWidgetGroup *viewgroup = mpr_prop->custom_func.user_data;
const rctf *view_border = &viewgroup->state.view_border;
rctf *border = viewgroup->state.edit_border;
BLI_assert(mpr_prop->type->array_length == 2);
BLI_rctf_resize(
border,
value[0] / BLI_rctf_size_x(view_border),
value[1] / BLI_rctf_size_y(view_border));
BLI_rctf_resize(border, value[0], value[1]);
BLI_rctf_isect(&(rctf){.xmin = 0, .ymin = 0, .xmax = 1, .ymax = 1}, border, border);
}
@@ -282,11 +277,10 @@ static void manipulator_render_border_prop_offset_get(
float *value = value_p;
BLI_assert(mpr_prop->type->array_length == 2);
struct CameraViewWidgetGroup *viewgroup = mpr_prop->custom_func.user_data;
const rctf *view_border = &viewgroup->state.view_border;
const rctf *border = viewgroup->state.edit_border;
value[0] = (BLI_rctf_cent_x(border) * BLI_rctf_size_x(view_border)) + view_border->xmin;
value[1] = (BLI_rctf_cent_y(border) * BLI_rctf_size_y(view_border)) + view_border->ymin;
value[0] = BLI_rctf_cent_x(border);
value[1] = BLI_rctf_cent_y(border);
}
static void manipulator_render_border_prop_offset_set(
@@ -295,15 +289,11 @@ static void manipulator_render_border_prop_offset_set(
{
const float *value = value_p;
struct CameraViewWidgetGroup *viewgroup = mpr_prop->custom_func.user_data;
const rctf *view_border = &viewgroup->state.view_border;
rctf *border = viewgroup->state.edit_border;
BLI_assert(mpr_prop->type->array_length == 2);
BLI_rctf_recenter(
border,
(value[0] - view_border->xmin) / BLI_rctf_size_x(view_border),
(value[1] - view_border->ymin) / BLI_rctf_size_y(view_border));
BLI_rctf_recenter(border, value[0], value[1]);
BLI_rctf_isect(&(rctf){.xmin = 0, .ymin = 0, .xmax = 1, .ymax = 1}, border, border);
}
@@ -343,14 +333,21 @@ static void WIDGETGROUP_camera_view_draw_prepare(const bContext *C, wmManipulato
ARegion *ar = CTX_wm_region(C);
RegionView3D *rv3d = ar->regiondata;
View3D *v3d = CTX_wm_view3d(C);
if (rv3d->persp == RV3D_CAMOB) {
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewgroup->state.view_border, false);
}
else {
viewgroup->state.view_border = (rctf){.xmin = 0, .ymin = 0, .xmax = ar->winx, .ymax = ar->winy};
}
wmManipulator *mpr = viewgroup->border;
unit_m4(mpr->matrix_basis);
mul_v3_fl(mpr->matrix_basis[0], BLI_rctf_size_x(&viewgroup->state.view_border));
mul_v3_fl(mpr->matrix_basis[1], BLI_rctf_size_y(&viewgroup->state.view_border));
mpr->matrix_basis[3][0] = viewgroup->state.view_border.xmin;
mpr->matrix_basis[3][1] = viewgroup->state.view_border.ymin;
}
static void WIDGETGROUP_camera_view_refresh(const bContext *C, wmManipulatorGroup *mgroup)