WM: update comment for wm_autosave_location auto-save fallback
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@@ -1917,12 +1917,11 @@ static void wm_autosave_location(char filepath[FILE_MAX])
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}
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const char *tempdir_base = BKE_tempdir_base();
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/* NOTE(@campbellbarton): It's strange that this is only used on WIN32.
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* From reading commits it seems accessing the temporary directory used to be less reliable.
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* If this is still the case on WIN32 - other features such as copy-paste will also fail.
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* We could support #BLENDER_USER_AUTOSAVE on all platforms or remove it entirely. */
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#ifdef WIN32
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/* XXX Need to investigate how to handle default location of `/tmp/`
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* This is a relative directory on Windows, and it may be found. Example:
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* Blender installed on `D:\` drive, `D:\` drive has `D:\tmp\` Now, `BLI_exists()`
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* will find `/tmp/` exists, but #BLI_windows_get_default_root_dir will expand this to `C:\`.
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* If there is no `C:\tmp` autosave fails. */
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if (!BLI_exists(tempdir_base)) {
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const char *savedir = BKE_appdir_folder_id_create(BLENDER_USER_AUTOSAVE, NULL);
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if (savedir) {
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