Fix: sampling points on mesh surface generates too many points

This commit is contained in:
2022-06-28 13:12:44 +02:00
parent dfea5e24ad
commit c96f2778f0

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@@ -322,7 +322,7 @@ int sample_surface_points_spherical(RandomNumberGenerator &rng,
std::min(1.0f, proj_distance_sq / sample_radius_sq);
const float radius_proj_sq = sample_radius_sq * sample_radius_factor_sq;
const float radius_proj = std::sqrt(radius_proj_sq);
const float circle_area = M_PI * radius_proj;
const float circle_area = M_PI * radius_proj_sq;
const int amount = rng.round_probabilistic(approximate_density * circle_area);