Fix: sampling points on mesh surface generates too many points
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@@ -322,7 +322,7 @@ int sample_surface_points_spherical(RandomNumberGenerator &rng,
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std::min(1.0f, proj_distance_sq / sample_radius_sq);
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const float radius_proj_sq = sample_radius_sq * sample_radius_factor_sq;
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const float radius_proj = std::sqrt(radius_proj_sq);
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const float circle_area = M_PI * radius_proj;
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const float circle_area = M_PI * radius_proj_sq;
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const int amount = rng.round_probabilistic(approximate_density * circle_area);
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