Bugfix #25967
Node Materials: option "Front/Back" in geometry node failed for "full osa" case in ZTransp.
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@@ -62,6 +62,7 @@ void shade_input_calc_viewco(struct ShadeInput *shi, float x, float y, float z,
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void shade_input_set_viewco(struct ShadeInput *shi, float x, float y, float sx, float sy, float z);
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void shade_input_set_uv(struct ShadeInput *shi);
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void shade_input_set_normals(struct ShadeInput *shi);
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void shade_input_set_vertex_normals(struct ShadeInput *shi);
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void shade_input_flip_normals(struct ShadeInput *shi);
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void shade_input_set_shade_texco(struct ShadeInput *shi);
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void shade_input_set_strand(struct ShadeInput *shi, struct StrandRen *strand, struct StrandPoint *spoint);
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@@ -841,7 +841,7 @@ void shade_input_set_normals(ShadeInput *shi)
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}
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/* XXX shi->flippednor messes up otherwise */
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static void shade_input_set_vertex_normals(ShadeInput *shi)
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void shade_input_set_vertex_normals(ShadeInput *shi)
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{
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float u= shi->u, v= shi->v;
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float l= 1.0f+u+v;
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@@ -3766,7 +3766,10 @@ static void shade_tra_samples_fill(ShadeSample *ssamp, int x, int y, int z, int
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shi->samplenr= R.shadowsamplenr[shi->thread]++;
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shade_input_set_viewco(shi, x, y, xs, ys, (float)z);
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shade_input_set_uv(shi);
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shade_input_set_normals(shi);
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if(shi_inc==0)
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shade_input_set_normals(shi);
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else /* XXX shi->flippednor messes up otherwise */
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shade_input_set_vertex_normals(shi);
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shi_inc= 1;
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}
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