Recent check for navigation missed NULL check
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@@ -1003,7 +1003,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
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* mouse over too, not just during a stroke */
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view3d_set_viewcontext(C, &vc);
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if (vc.rv3d->rflag & RV3D_NAVIGATING) {
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if (vc.rv3d && (vc.rv3d->rflag & RV3D_NAVIGATING)) {
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return;
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}
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