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@@ -32,6 +32,8 @@
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#include "BLI_utildefines.h"
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#include "BLI_math.h"
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#include "BLI_threads.h"
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#include "BLI_listbase.h"
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#include "MEM_guardedalloc.h"
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#include "UI_interface.h"
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@@ -55,12 +57,22 @@ static struct {
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} attr_id;
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} g_presets_3d = {{0}};
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/* We may want 2D presets later. */
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static ListBase presets_list = {NULL, NULL};
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/* -------------------------------------------------------------------- */
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/** \name 3D Primitives
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* \{ */
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static Gwn_VertFormat *preset_3D_format(void)
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{
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if (g_presets_3d.format.attrib_ct == 0) {
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Gwn_VertFormat *format = &g_presets_3d.format;
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g_presets_3d.attr_id.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
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g_presets_3d.attr_id.nor = GWN_vertformat_attr_add(format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
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}
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return &g_presets_3d.format;
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}
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static void batch_sphere_lat_lon_vert(
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Gwn_VertBufRaw *pos_step, Gwn_VertBufRaw *nor_step,
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float lat, float lon)
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@@ -80,7 +92,7 @@ Gwn_Batch *gpu_batch_sphere(int lat_res, int lon_res)
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const float lat_inc = M_PI / lat_res;
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float lon, lat;
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Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&g_presets_3d.format);
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Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(preset_3D_format());
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const uint vbo_len = (lat_res - 1) * lon_res * 6;
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GWN_vertbuf_data_alloc(vbo, vbo_len);
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@@ -118,7 +130,7 @@ static Gwn_Batch *batch_sphere_wire(int lat_res, int lon_res)
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const float lat_inc = M_PI / lat_res;
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float lon, lat;
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Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&g_presets_3d.format);
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Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(preset_3D_format());
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const uint vbo_len = (lat_res * lon_res * 2) + ((lat_res - 1) * lon_res * 2);
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GWN_vertbuf_data_alloc(vbo, vbo_len);
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@@ -180,41 +192,45 @@ Gwn_Batch *GPU_batch_preset_sphere_wire(int lod)
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void gpu_batch_presets_init(void)
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{
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if (g_presets_3d.format.attrib_ct == 0) {
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Gwn_VertFormat *format = &g_presets_3d.format;
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g_presets_3d.attr_id.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
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g_presets_3d.attr_id.nor = GWN_vertformat_attr_add(format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
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}
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/* Hard coded resolution */
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g_presets_3d.batch.sphere_low = gpu_batch_sphere(8, 16);
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gpu_batch_presets_register(g_presets_3d.batch.sphere_low);
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g_presets_3d.batch.sphere_med = gpu_batch_sphere(16, 10);
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gpu_batch_presets_register(g_presets_3d.batch.sphere_med);
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g_presets_3d.batch.sphere_high = gpu_batch_sphere(32, 24);
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gpu_batch_presets_register(g_presets_3d.batch.sphere_high);
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g_presets_3d.batch.sphere_wire_low = batch_sphere_wire(6, 8);
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gpu_batch_presets_register(g_presets_3d.batch.sphere_wire_low);
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g_presets_3d.batch.sphere_wire_med = batch_sphere_wire(8, 16);
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gpu_batch_presets_register(g_presets_3d.batch.sphere_wire_med);
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}
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void gpu_batch_presets_register(Gwn_Batch *preset_batch)
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{
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BLI_addtail(&presets_list, BLI_genericNodeN(preset_batch));
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}
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void gpu_batch_presets_reset(void)
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{
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/* Reset vao caches for these every time we switch opengl context.
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* This way they will draw correctly for each window. */
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gwn_batch_vao_cache_clear(g_presets_3d.batch.sphere_low);
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gwn_batch_vao_cache_clear(g_presets_3d.batch.sphere_med);
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gwn_batch_vao_cache_clear(g_presets_3d.batch.sphere_high);
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gwn_batch_vao_cache_clear(g_presets_3d.batch.sphere_wire_low);
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gwn_batch_vao_cache_clear(g_presets_3d.batch.sphere_wire_med);
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UI_widget_batch_preset_reset();
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LinkData *link = presets_list.first;
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for (link = presets_list.first; link; link = link->next) {
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Gwn_Batch *preset = link->data;
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gwn_batch_vao_cache_clear(preset);
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}
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}
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void gpu_batch_presets_exit(void)
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{
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GWN_batch_discard(g_presets_3d.batch.sphere_low);
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GWN_batch_discard(g_presets_3d.batch.sphere_med);
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GWN_batch_discard(g_presets_3d.batch.sphere_high);
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GWN_batch_discard(g_presets_3d.batch.sphere_wire_low);
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GWN_batch_discard(g_presets_3d.batch.sphere_wire_med);
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UI_widget_batch_preset_exit();
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LinkData *link;
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while ((link = BLI_pophead(&presets_list))) {
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Gwn_Batch *preset = link->data;
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GWN_batch_discard(preset);
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MEM_freeN(link);
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}
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}
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