Set Edit bone roll on Armature Import.

+ Light->Color Sid for testing.
This commit is contained in:
2011-06-28 19:30:00 +00:00
parent 0b41c479e4
commit caef67eb92
5 changed files with 24 additions and 37 deletions

View File

@@ -776,36 +776,7 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
ob->rotmode = ROT_MODE_EUL;
}
}
// if (is_joint)
//{
// float mat[4][4];
// float obmat[4][4];
// // object-space
// get_node_mat(obmat, node, NULL, NULL);
// bPoseChannel *chan = get_pose_channel(ob->pose, bone_name);
//
// bArmature * arm = (bArmature *) ob->data;
//
// Bone *cur = get_named_bone( arm , bone_name );
// if (cur->parent){
// COLLADAFW::Node * parent = armature_importer->joint_parent_map.find(node->getUniqueId());
// float[4][4] parent_mat;
// get_node_mat ( parent_mat, parent, NULL, NULL );
// mul_m4_m4m4(mat, obmat, parent_mat);
// bPoseChannel *parchan = get_pose_channel(ob->pose, cur->parent->name);
// if ( parchan && chan)
// mul_m4_m4m4(pchan->pose_mat, mat , parchan->pose_mat);
// }
// else {
// copy_m4_m4(mat, obmat);
// float invObmat[4][4];
// invert_m4_m4(invObmat, ob->obmat);
// if(pchan)
// mul_m4_m4m4(pchan->pose_mat, mat, invObmat);
// }
//}
}
}

View File

@@ -351,12 +351,17 @@ std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase
bPoseChannel *pchan = get_pose_channel(pose, def->name);
float pose_mat[4][4];
float mat[4][4];
float world[4][4];
float inv_bind_mat[4][4];
// pose_mat is the same as pchan->pose_mat, but without the rotation
unit_m4(pose_mat);
translate_m4(pose_mat, pchan->pose_head[0], pchan->pose_head[1], pchan->pose_head[2]);
// make world-space matrix, pose_mat is armature-space
mul_m4_m4m4(world, pchan->pose_mat, ob_arm->obmat);
mul_m4_m4m4(world, pose_mat, ob_arm->obmat);
invert_m4_m4(mat, world);
converter.mat4_to_dae(inv_bind_mat, mat);

View File

@@ -96,13 +96,17 @@ void ArmatureImporter::create_unskinned_bone( COLLADAFW::Node *node, EditBone *p
bPoseChannel *pchan = get_pose_channel(ob_arm->pose, (char*)bc_get_joint_name(node));
if (parent) bone->parent = parent;
float ax[3];
float angle = NULL;
// get world-space
if (parent){
mul_m4_m4m4(mat, obmat, parent_mat);
bPoseChannel *parchan = get_pose_channel(ob_arm->pose, parent->name);
if ( parchan && pchan)
mul_m4_m4m4(pchan->pose_mat, mat , parchan->pose_mat);
mat4_to_axis_angle(ax,&angle,mat);
bone->roll = angle;
}
else {
copy_m4_m4(mat, obmat);
@@ -110,6 +114,8 @@ void ArmatureImporter::create_unskinned_bone( COLLADAFW::Node *node, EditBone *p
invert_m4_m4(invObmat, ob_arm->obmat);
if(pchan)
mul_m4_m4m4(pchan->pose_mat, mat, invObmat);
mat4_to_axis_angle(ax,&angle,mat);
bone->roll = angle;
}
@@ -545,7 +551,8 @@ void ArmatureImporter::set_pose ( Object * ob_arm , COLLADAFW::Node * root_node
float obmat[4][4];
bArmature * arm = (bArmature * ) ob_arm-> data ;
EditBone *edbone = NULL ;
float ax[3];
float angle = NULL;
// object-space
get_node_mat(obmat, root_node, NULL, NULL);
@@ -560,15 +567,18 @@ void ArmatureImporter::set_pose ( Object * ob_arm , COLLADAFW::Node * root_node
bPoseChannel *parchan = get_pose_channel(ob_arm->pose, parentname);
mul_m4_m4m4(pchan->pose_mat, mat , parchan->pose_mat);
}
else {
copy_m4_m4(mat, obmat);
float invObmat[4][4];
invert_m4_m4(invObmat, ob_arm->obmat);
mul_m4_m4m4(pchan->pose_mat, mat, invObmat);
}
mat4_to_axis_angle(ax,&angle,mat);
pchan->bone->roll = angle;
COLLADAFW::NodePointerArray& children = root_node->getChildNodes();
@@ -632,7 +642,8 @@ void ArmatureImporter::make_armatures(bContext *C)
// free memory stolen from SkinControllerData
skin.free();
}
//for bones without skins
create_armature_bones();
}

View File

@@ -73,7 +73,7 @@ void CamerasExporter::operator()(Object *ob, Scene *sce)
if (cam->type == CAM_PERSP) {
COLLADASW::PerspectiveOptic persp(mSW);
persp.setXFov(lens_to_angle(cam->lens)*(180.0f/M_PI));
persp.setAspectRatio((float)(sce->r.xsch)/(float)(sce->r.ysch));
persp.setAspectRatio((float)(sce->r.xsch)/(float)(sce->r.ysch),false,cam_name);
persp.setZFar(cam->clipend);
persp.setZNear(cam->clipsta);
COLLADASW::Camera ccam(mSW, &persp, cam_id, cam_name);

View File

@@ -101,7 +101,7 @@ void LightsExporter::operator()(Object *ob)
// spot
else if (la->type == LA_SPOT) {
COLLADASW::SpotLight cla(mSW, la_id, la_name);
cla.setColor(col);
cla.setColor(col,false,"Color");
cla.setFallOffAngle(la->spotsize);
cla.setFallOffExponent(la->spotblend);
cla.setConstantAttenuation(constatt);