Fix missing uniform for vert/weight/texture paint

Entering any of these modes would assert immediately.
This commit is contained in:
2018-08-08 15:08:50 +10:00
parent 0cd2eb11ee
commit cb15854bf9
3 changed files with 5 additions and 0 deletions

View File

@@ -227,6 +227,7 @@ static void PAINT_TEXTURE_cache_init(void *vedata)
DRWShadingGroup *grp = DRW_shgroup_create(e_data.image_sh, psl->image_faces);
DRW_shgroup_uniform_texture(grp, "image", tex);
DRW_shgroup_uniform_float(grp, "alpha", &draw_ctx->v3d->overlay.texture_paint_mode_opacity, 1);
DRW_shgroup_uniform_block(grp, "globalsBlock", globals_ubo);
stl->g_data->shgroup_image_array[i] = grp;
}
else {
@@ -259,6 +260,7 @@ static void PAINT_TEXTURE_cache_init(void *vedata)
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
stl->g_data->lwire_shgrp = DRW_shgroup_create(e_data.wire_overlay_shader, psl->wire_overlay);
DRW_shgroup_uniform_block(stl->g_data->lwire_shgrp, "globalsBlock", globals_ubo);
}
{

View File

@@ -125,6 +125,7 @@ static void PAINT_VERTEX_cache_init(void *vedata)
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
stl->g_data->lwire_shgrp = DRW_shgroup_create(e_data.wire_overlay_shader, psl->wire_overlay);
DRW_shgroup_uniform_block(stl->g_data->lwire_shgrp, "globalsBlock", globals_ubo);
}
{

View File

@@ -154,6 +154,7 @@ static void PAINT_WEIGHT_cache_init(void *vedata)
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
stl->g_data->lwire_shgrp = DRW_shgroup_create(e_data.wire_overlay_shader, psl->wire_overlay);
DRW_shgroup_uniform_block(stl->g_data->lwire_shgrp, "globalsBlock", globals_ubo);
}
{
@@ -173,6 +174,7 @@ static void PAINT_WEIGHT_cache_init(void *vedata)
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
stl->g_data->vert_shgrp = DRW_shgroup_create(e_data.vert_overlay_shader, psl->vert_overlay);
DRW_shgroup_uniform_block(stl->g_data->vert_shgrp, "globalsBlock", globals_ubo);
}
}