fix for fix
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@@ -1609,7 +1609,6 @@ static void do_weight_paint_vertex( /* vars which remain the same for every vert
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(wpi->lock_flags == NULL || has_locked_group(dv, wpi->lock_flags) == FALSE))
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(wpi->lock_flags == NULL || has_locked_group(dv, wpi->lock_flags) == FALSE))
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{
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{
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wpaint_blend(wp, dw, uw, alpha, paintweight, wpi->do_flip, FALSE);
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wpaint_blend(wp, dw, uw, alpha, paintweight, wpi->do_flip, FALSE);
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do_weight_paint_auto_normalize_all_groups(dv, wpi->vgroup_validmap, wpi->do_auto_normalize);
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if(me->editflag & ME_EDIT_MIRROR_X) { /* x mirror painting */
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if(me->editflag & ME_EDIT_MIRROR_X) { /* x mirror painting */
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int index_mirr= mesh_get_x_mirror_vert(ob, index);
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int index_mirr= mesh_get_x_mirror_vert(ob, index);
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@@ -1625,7 +1624,7 @@ static void do_weight_paint_vertex( /* vars which remain the same for every vert
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* which has already been scaled down in relation to other weights,
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* which has already been scaled down in relation to other weights,
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* then scales a second time [#26193]. Tricky multi-paint code doesn't
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* then scales a second time [#26193]. Tricky multi-paint code doesn't
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* suffer from this problem - campbell */
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* suffer from this problem - campbell */
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do_weight_paint_auto_normalize_all_groups(dv_mirr, wpi->vgroup_validmap, wpi->do_auto_normalize);
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do_weight_paint_auto_normalize_all_groups(dv, wpi->vgroup_validmap, wpi->do_auto_normalize);
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}
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}
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else {
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else {
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/* use locks and/or multipaint */
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/* use locks and/or multipaint */
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