Cleanup: spelling, expand on comments
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@@ -1115,7 +1115,7 @@ bool BKE_lib_override_library_resync(Main *bmain,
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void BKE_lib_override_library_main_resync(Main *bmain, Scene *scene, ViewLayer *view_layer)
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{
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/* We use a specific collection to gather/store all 'orphaned' override collections and objects
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* generated by resyncprocess. This avoids putting them in scene's master collection. */
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* generated by re-sync-process. This avoids putting them in scene's master collection. */
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#define OVERRIDE_RESYNC_RESIDUAL_STORAGE_NAME "OVERRIDE_RESYNC_LEFTOVERS"
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Collection *override_resync_residual_storage = BLI_findstring(
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&bmain->collections, OVERRIDE_RESYNC_RESIDUAL_STORAGE_NAME, offsetof(ID, name) + 2);
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@@ -21,7 +21,7 @@
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*
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* A virtual array is a data structure that behaves similar to an array, but its elements are
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* accessed through virtual methods. This improves the decoupling of a function from its callers,
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* because it does not have to know exactly how the data is layed out in memory, or if it is stored
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* because it does not have to know exactly how the data is laid out in memory, or if it is stored
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* in memory at all. It could just as well be computed on the fly.
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*
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* Taking a virtual array as parameter instead of a more specific non-virtual type has some
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@@ -154,7 +154,9 @@ typedef struct LineartEdge {
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unsigned char flags;
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/**
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* Still need this entry because culled lines will not add to object reln node,
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* Still need this entry because culled lines will not add to object
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* #LineartElementLinkNode node (known as `reln` internally).
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*
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* TODO: If really need more savings, we can allocate this in a "extended" way too, but we need
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* another bit in flags to be able to show the difference.
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*/
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@@ -168,7 +170,7 @@ typedef struct LineartLineChain {
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/** Calculated before draw command. */
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float length;
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/** Used when re-connecting and gp stroke generation. */
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/** Used when re-connecting and grease-pencil stroke generation. */
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char picked;
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char level;
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@@ -238,7 +240,7 @@ typedef struct LineartRenderBuffer {
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unsigned int contour_count;
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unsigned int contour_processed;
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LineartEdge *contour_managed;
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/* Now changed to linknodes. */
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/** A single linked list (cast to #LinkNode). */
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LineartEdge *contours;
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unsigned int intersection_count;
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