Cleanup: spelling

This commit is contained in:
2020-01-25 20:09:20 +11:00
parent cdebc8a9f6
commit cb83cf1b71
8 changed files with 13 additions and 13 deletions

View File

@@ -340,7 +340,7 @@ static void library_foreach_layer_collection(LibraryForeachIDData *data, ListBas
FOREACH_FINALIZE_VOID;
}
/* Used by both real Collection data-blokcs, and the fake horror of master collection from Scene.
/* Used by both real Collection data-blocks, and the fake horror of master collection from Scene.
*/
static void library_foreach_collection(LibraryForeachIDData *data, Collection *collection)
{

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@@ -87,7 +87,7 @@ enum class EvaluationStage {
/* Workaround for areas which can not be evaluated in threads.
*
* For example, metaballs, which are iterating over all bases and are requesting duplilists
* For example, metaballs, which are iterating over all bases and are requesting dupli-lists
* to see whether there are metaballs inside. */
SINGLE_THREADED_WORKAROUND,
};

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@@ -1758,10 +1758,10 @@ static Collection *single_object_users_collection(Main *bmain,
bmain, scene, child->collection, flag, copy_collections, false);
if (is_master_collection && copy_collections && child->collection != collection_child_new) {
/* We do not want a collection sync here, our collections are in a complete unsetled state
* currently. With current code, that would lead to a memory leak - because of reasons.
/* We do not want a collection sync here, our collections are in a complete uninitialized
* state currently. With current code, that would lead to a memory leak - because of reasons.
* It would be a useless loss of computing anyway, since caller has to fully refresh
* viewlayers/collections caching at the end. */
* view-layers/collections caching at the end. */
BKE_collection_child_add_no_sync(collection, collection_child_new);
BLI_remlink(&collection->children, child);
MEM_freeN(child);

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@@ -3725,7 +3725,7 @@ static void do_pose_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
float ik_target[3];
const ePaintSymmetryFlags symm = sd->paint.symmetry_flags & PAINT_SYMM_AXIS_ALL;
/* The pose brush applies all enabled symmetry axis in a sigle iteration, so the rest can be
/* The pose brush applies all enabled symmetry axis in a single iteration, so the rest can be
* ignored. */
if (ss->cache->mirror_symmetry_pass != 0) {
return;
@@ -3902,7 +3902,7 @@ static void sculpt_pose_grow_pose_factor(Sculpt *sd,
if (pose_origin) {
/* Test with pose origin. Used when growing the factors to compensate the Origin Offset. */
/* Stop when the factor's avg_pos starts moving away from the origin instead of getting
* closert to it. */
* closer to it. */
float len = len_v3v3(gftd.pos_avg, pose_origin);
if (len < prev_len) {
prev_len = len;

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@@ -292,8 +292,8 @@ static int graphkeys_viewall(bContext *C,
/* Give some more space at the borders. */
BLI_rctf_scale(&cur_new, 1.1f);
/* Take regions into account, that could block the view. Marker region is supposed to be larger
* than the scrollbar, so priorize it.*/
/* Take regions into account, that could block the view.
* Marker region is supposed to be larger than the scroll-bar, so prioritize it.*/
float pad_top = UI_TIME_SCRUB_MARGIN_Y;
float pad_bottom = BLI_listbase_is_empty(ED_context_get_markers(C)) ? V2D_SCROLL_HANDLE_HEIGHT :
UI_MARKER_MARGIN_Y;

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@@ -1574,9 +1574,9 @@ bool rna_Object_modifiers_override_apply(Main *bmain,
ModifierData *mod_dst = ED_object_modifier_add(
NULL, bmain, NULL, ob_dst, mod_src->name, mod_src->type);
/* XXX Current handling of 'copy' from particlesystem modifier is *very* bad (it keeps same psys
/* XXX Current handling of 'copy' from particle-system modifier is *very* bad (it keeps same psys
* pointer as source, then calling code copies psys of object separately and do some magic
* remapping of pointers...), unfortunately several pieces of code in Obejct editing area rely on
* remapping of pointers...), unfortunately several pieces of code in Object editing area rely on
* this behavior. So for now, hacking around it to get it doing what we want it to do, as getting
* a proper behavior would be everything but trivial, and this whole particle thingy is
* end-of-life. */

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@@ -1547,7 +1547,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr
case GHOST_kEventButtonUp: {
if (win->active == 0) {
/* Entering window, update cursor and tablet state.
* (ghost sends win-activate *after* the mouseclick in window!) */
* (ghost sends win-activate *after* the mouse-click in window!) */
wm_window_update_eventstate(win);
}

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@@ -103,7 +103,7 @@ static void sig_handle_crash_backtrace(FILE *fp)
static void sig_handle_crash(int signum)
{
/* Might be called after WM/Main exit, so needs to be careful about NULL-checking before
* dereferencing. */
* de-referencing. */
wmWindowManager *wm = G_MAIN ? G_MAIN->wm.first : NULL;