Changing hard codec max frame release for a define (in blendef.h with the other maximums).

Tried to change it everywhere, hopefully I didn't miss any.

Also raised max frame to 30000 (maintainer of that code can safely modify it back since it is in one spot now ;) )
Needed that limit for a marketing video contract, might as well commit it.
This commit is contained in:
2005-03-31 18:49:52 +00:00
parent e5d4f9d580
commit cbc04194e5
12 changed files with 48 additions and 45 deletions

View File

@@ -486,20 +486,20 @@ static void nla_panel_properties(short cntrl) // NLA_HANDLER_PROPERTIES
uiDefBut(block, LABEL, 0, "Options:", 10,60,300,19, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefBut(block, NUM|FLO, B_REDR, "Strip Start:", 10,160,150,19, &strip->start, 1.0, 18000.0, 100, 0, "First frame in the timeline");
uiDefBut(block, NUM|FLO, B_REDR, "Strip End:", 160,160,150,19, &strip->end, 1.0, 18000.0, 100, 0, "Last frame in the timeline");
uiDefBut(block, NUM|FLO, B_REDR, "Strip Start:", 10,160,150,19, &strip->start, 1.0, MAXFRAMEF, 100, 0, "First frame in the timeline");
uiDefBut(block, NUM|FLO, B_REDR, "Strip End:", 160,160,150,19, &strip->end, 1.0, MAXFRAMEF, 100, 0, "Last frame in the timeline");
uiBlockBeginAlign(block);
uiDefBut(block, NUM|FLO, B_REDR, "Action Start:", 10,120,150,19, &strip->actstart, 1.0, 18000.0, 100, 0, "First frame of the action to map to the playrange");
uiDefBut(block, NUM|FLO, B_REDR, "Action End:", 160,120,150,19, &strip->actend, 1.0, 18000.0, 100, 0, "Last frame of the action to map to the playrange");
uiDefBut(block, NUM|FLO, B_REDR, "Action Start:", 10,120,150,19, &strip->actstart, 1.0, MAXFRAMEF, 100, 0, "First frame of the action to map to the playrange");
uiDefBut(block, NUM|FLO, B_REDR, "Action End:", 160,120,150,19, &strip->actend, 1.0, MAXFRAMEF, 100, 0, "Last frame of the action to map to the playrange");
uiBlockBeginAlign(block);
uiDefBut(block, NUM|FLO, B_REDR, "Blendin:", 10,80,150,19, &strip->blendin, 0.0, 18000.0, 100, 0, "Number of frames of ease-in");
uiDefBut(block, NUM|FLO, B_REDR, "Blendout:", 160,80,150,19, &strip->blendout, 0.0, 18000.0, 100, 0, "Number of frames of ease-out");
uiDefBut(block, NUM|FLO, B_REDR, "Blendin:", 10,80,150,19, &strip->blendin, 0.0, MAXFRAMEF, 100, 0, "Number of frames of ease-in");
uiDefBut(block, NUM|FLO, B_REDR, "Blendout:", 160,80,150,19, &strip->blendout, 0.0, MAXFRAMEF, 100, 0, "Number of frames of ease-out");
uiBlockBeginAlign(block);
uiDefBut(block, NUM|FLO, B_REDR, "Repeat:", 10,40,150,19, &strip->repeat, 0.0001, 18000.0, 100, 0, "Number of times the action should repeat");
uiDefBut(block, NUM|FLO, B_REDR, "Stride:", 160,40,150,19, &strip->stridelen, 0.0001, 18000.0, 100, 0, "Distance covered by one complete cycle of the action specified in the Action Range");
uiDefBut(block, NUM|FLO, B_REDR, "Repeat:", 10,40,150,19, &strip->repeat, 0.0001, MAXFRAMEF, 100, 0, "Number of times the action should repeat");
uiDefBut(block, NUM|FLO, B_REDR, "Stride:", 160,40,150,19, &strip->stridelen, 0.0001, MAXFRAMEF, 100, 0, "Distance covered by one complete cycle of the action specified in the Action Range");
uiBlockBeginAlign(block);
uiDefBut(block, TOG|SHO|BIT|ACTSTRIP_USESTRIDEBIT, B_REDR, "Use Path", 10,0,100,19, &strip->flag, 0, 0, 0, 0, "Plays action based on path position & stride. Only armatures parented to a path");