Some MSVC 6.0 projectfiles updates:

BIF_transform.h added in BL_src
Adding moto include paths to EXP_expressions
SDL include paths and correct python version for all targets in SCA_gamelogic
KX_RayCast.cpp/h in KX_ketsji
SumoPHYCallbackBridge.cpp/.h in PHY_Sumo
This commit is contained in:
2005-03-31 18:39:38 +00:00
parent fd877b69b6
commit e5d4f9d580
5 changed files with 26 additions and 6 deletions

View File

@@ -615,6 +615,10 @@ SOURCE=..\..\..\source\blender\include\BIF_spacetypes.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\blender\include\BIF_transform.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\blender\include\BIF_writeavicodec.h
# End Source File
# Begin Source File

View File

@@ -44,7 +44,7 @@ RSC=rc.exe
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.3" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\intern\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.3" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -68,7 +68,7 @@ LIB32=link.exe -lib
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.3" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\intern\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.3" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe

View File

@@ -44,7 +44,7 @@ RSC=rc.exe
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.3" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.3" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -68,7 +68,7 @@ LIB32=link.exe -lib
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.3" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.3" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -92,7 +92,7 @@ LIB32=link.exe -lib
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.3" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -116,7 +116,7 @@ LIB32=link.exe -lib
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.3" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe

View File

@@ -327,6 +327,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_PythonInit.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayCast.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayEventManager.cpp
# End Source File
# Begin Source File
@@ -575,6 +579,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_PythonInit.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayCast.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayEventManager.h
# End Source File
# Begin Source File

View File

@@ -103,6 +103,10 @@ SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPHYCallbackBridge.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.cpp
# End Source File
# Begin Source File
@@ -143,6 +147,10 @@ SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h
# End Source File
# Begin Source File
SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPHYCallbackBridge.h
# End Source File
# Begin Source File
SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.h
# End Source File
# Begin Source File