Smoke:
* Introduce a better check for fragment support
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@@ -5395,7 +5395,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
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tmp[0] += smd->domain->dx * x + smd->domain->dx * 0.5;
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tmp[0] += smd->domain->dx * x + smd->domain->dx * 0.5;
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tmp[1] += smd->domain->dx * y + smd->domain->dx * 0.5;
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tmp[1] += smd->domain->dx * y + smd->domain->dx * 0.5;
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tmp[2] += smd->domain->dx * z + smd->domain->dx * 0.5;
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tmp[2] += smd->domain->dx * z + smd->domain->dx * 0.5;
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color[0] = color[1] = color[2] = 1.0; // density[index];
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color[0] = color[1] = color[2] = density[index];
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glColor3fv(color);
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glColor3fv(color);
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bglVertex3fv(tmp);
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bglVertex3fv(tmp);
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}
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}
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@@ -328,10 +328,10 @@ void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture
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// printf("i: %d\n", i);
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// printf("i: %d\n", i);
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if(GLEW_ARB_fragment_program)
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if (GL_TRUE == glewIsSupported("GL_ARB_fragment_program"))
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{
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{
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glGenProgramsARB(1, &prog);
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glEnable(GL_FRAGMENT_PROGRAM_ARB);
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glEnable(GL_FRAGMENT_PROGRAM_ARB);
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glGenProgramsARB(1, &prog);
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glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog);
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glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog);
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glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(text), text);
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glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(text), text);
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@@ -342,7 +342,7 @@ void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture
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glProgramLocalParameter4fARB (GL_FRAGMENT_PROGRAM_ARB, 1, 7.0, 7.0, 7.0, 1.0);
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glProgramLocalParameter4fARB (GL_FRAGMENT_PROGRAM_ARB, 1, 7.0, 7.0, 7.0, 1.0);
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}
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}
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else
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else
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printf("Your gfx card does not support 3dview smoke drawing.");
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printf("Your gfx card does not support 3dview smoke drawing.\n");
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GPU_texture_bind(tex, 0);
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GPU_texture_bind(tex, 0);
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if(tex_shadow)
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if(tex_shadow)
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