2.5 / Sculpt / SCons
* add SConscript to have it build with this buildsystem too :) * commented out GHOST_Types.h - I guess any stuff that was used from it should be properly done through event system (WM).
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@@ -26,4 +26,5 @@ SConscript(['datafiles/SConscript',
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'space_text/SConscript',
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'space_sequencer/SConscript',
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'transform/SConscript',
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'screen/SConscript'])
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'screen/SConscript',
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'sculpt/SConscript'])
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11
source/blender/editors/sculpt/SConscript
Normal file
11
source/blender/editors/sculpt/SConscript
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@@ -0,0 +1,11 @@
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#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.c')
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incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
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incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
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incs += ' ../../render/extern/include #/intern/guardedalloc #intern/bmfont'
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incs += ' ../../gpu ../../makesrna'
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env.BlenderLib ( 'bf_editors_sculpt', sources, Split(incs), [], libtype=['core'], priority=[40] )
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@@ -32,7 +32,7 @@
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*
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*/
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#include "GHOST_Types.h"
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// XXX #include "GHOST_Types.h"
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#include "MEM_guardedalloc.h"
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