Eevee: Fix crash when using only 1 viewport sample + volumetrics
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@@ -304,7 +304,7 @@ int EEVEE_volumes_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
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volumetrics->use_lights = BKE_collection_engine_property_value_get_bool(props, "volumetric_lights");
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return EFFECT_VOLUMETRIC;
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return EFFECT_VOLUMETRIC | EFFECT_POST_BUFFER;
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}
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/* Cleanup to release memory */
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