remove bpy python api from blenderplayer, it was being linked but not initialized/available.

This commit is contained in:
2011-03-31 15:28:53 +00:00
parent 6e14661ad0
commit cd9b42871c
3 changed files with 21 additions and 2 deletions

View File

@@ -34,4 +34,4 @@ if env['BF_BUILDINFO']:
defs.append('BUILD_DATE')
sources = env.Glob('intern/*.c')
env.BlenderLib( libname = 'bf_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core','player'], priority = [361,160])
env.BlenderLib( libname = 'bf_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core'], priority = [361])

View File

@@ -99,7 +99,6 @@ if(UNIX)
extern_bullet
bf_intern_guardedalloc
bf_intern_memutil
bf_python
bf_python_ext
bf_blenlib
bf_imbuf_cineon

View File

@@ -92,9 +92,16 @@ struct wmEvent;
struct wmKeyConfig;
struct wmKeyMap;
struct wmOperator;
struct wmWindow;
struct wmWindowManager;
struct View3D;
struct ToolSettings;
struct bContextDataResult;
struct bConstraintTarget;
struct bPythonConstraint;
struct bConstraintOb;
struct Context;
struct ChannelDriver;
/*new render funcs */
@@ -402,6 +409,19 @@ float sculpt_get_brush_alpha(struct Brush *brush){return 0.0f;}
void sculpt_set_brush_alpha(struct Brush *brush, float alpha){}
void ED_sculpt_modifiers_changed(struct Object *ob){};
/* bpy/python internal api */
void operator_wrapper(struct wmOperatorType *ot, void *userdata) {}
void BPY_text_free_code(struct Text *text) {}
void BPY_id_release(struct Text *text) {}
int BPY_context_member_get(struct Context *C, const char *member, struct bContextDataResult *result) { return 0; }
void BPY_pyconstraint_target(struct bPythonConstraint *con, struct bConstraintTarget *ct) {}
float BPY_driver_exec(struct ChannelDriver *driver) {return 0.0f;} /* might need this one! */
void BPY_DECREF(void *pyob_ptr) {}
void BPY_pyconstraint_exec(struct bPythonConstraint *con, struct bConstraintOb *cob, struct ListBase *targets) {}
void macro_wrapper(struct wmOperatorType *ot, void *userdata) {} ;
char blender_path[] = "";
#endif // WITH_GAMEENGINE